Unity Materials Fundamentals

Have you ever wanted to make your 3D assets really look like the materials that you are texturing them to be? This is the course for you! Unity Materials Fundamentals will walk you through the different material settings. Software Required: Unity.
Course info
Level
Beginner
Updated
Aug 7, 2017
Duration
2h 19m
Table of contents
Description
Course info
Level
Beginner
Updated
Aug 7, 2017
Duration
2h 19m
Description

Have you ever wanted to make your 3D assets really look like the materials that you are texturing them to be? If you are tired of all of your assets looking flat and plastic, then this is the course for you. This course, Unity Materials Fundamentals, will walk you through the different material settings in Unity that are available within the Physically Based Shading materials in Unity. You will explore what each of the map types are and how they change the overall look of your asset. You will learn how different shader types change the options available to you and how it will allow you to find the look you are after. Finally, you will learn the importance of materials, textures, shaders, emissive textures, and lighting; and see how they work together to create your final look. Throughout the entire course we will be reinforcing the importance of referencing concept art and collecting real world reference images as guides to our final result. Software Required: Unity.

About the author
About the author

Christopher Pellow is a game designer, 3D artist/animator, programmer, and instructor. He's taught at Fanshawe College in various programs: video game design, interactive media and design, and post-graduate 3D animation and character Design. He was part of the curriculum development team for the advanced diploma program for video game design.

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Section Introduction Transcripts
Section Introduction Transcripts

Course Overview
Hi everyone. My name is Chris Pellow, and I want to welcome you to my course, Unity Materials Fundamentals. I'm a game designer and a college professor for videogame design. I've helped develop advanced diploma curriculum for aspiring game industry students over the last several years, and now I have the privilege of speaking to you as an author from Pluralsight about a topic I'm very passionate about, and that's Unity. Unity is one of the biggest and most widely used game engines for independent developers in the world today. It's easily accessible and very powerful. When you master some of the fundamental principles in Unity, such as the physically based shader system, you'll find that you're capable of creating some very impressive visuals for your projects. In this course, we'll walk you through the different material settings in Unity that are available within the physically based shader system. We'll explore what each of the map types are and how they change the overall look of your asset. Then we'll take a look at the different shader types and how they change the options available to you and how it'll allow you to find exactly the look that you're after. Finally, we'll learn the importance of materials, textures, and shaders and how they work together to create your final look. By the end of this course, you'll know exactly how to leverage each of the different map types that are available through the standard shader, and you'll have an understanding of some of the underlying principles behind the effects, such as geometry term and Fresnel reflections. Before beginning this course, you should be familiar with the basic navigation of Unity's user interface and how to import assets. You should also have some basic familiarity with supporting 3D packages and pixel editing programs. From here, you should feel comfortable enough to dive into other courses, such as the Unity Lighting Fundamentals, which would be a great companion course since materials and lighting go hand in hand. I hope you'll join me on this journey to learn about the standard shaders with the Unity Materials Fundamentals course, here at Pluralsight.