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Unity Materials Fundamentals

Have you ever wanted to make your 3D assets really look like the materials that you are texturing them to be? This is the course for you! Unity Materials Fundamentals will walk you through the different material settings. Software Required: Unity.

Beginner
2h 19m
(75)

Created by Christopher Pellow

Last Updated Dec 06, 2022

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  • Course

Unity Materials Fundamentals

Have you ever wanted to make your 3D assets really look like the materials that you are texturing them to be? This is the course for you! Unity Materials Fundamentals will walk you through the different material settings. Software Required: Unity.

Beginner
2h 19m
(75)

Created by Christopher Pellow

Last Updated Dec 06, 2022

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What you'll learn

Have you ever wanted to make your 3D assets really look like the materials that you are texturing them to be? If you are tired of all of your assets looking flat and plastic, then this is the course for you. This course, Unity Materials Fundamentals, will walk you through the different material settings in Unity that are available within the Physically Based Shading materials in Unity. You will explore what each of the map types are and how they change the overall look of your asset. You will learn how different shader types change the options available to you and how it will allow you to find the look you are after. Finally, you will learn the importance of materials, textures, shaders, emissive textures, and lighting; and see how they work together to create your final look. Throughout the entire course we will be reinforcing the importance of referencing concept art and collecting real world reference images as guides to our final result. Software Required: Unity.

Unity Materials Fundamentals
Beginner
2h 19m
(75)
Table of contents

About the author
Christopher Pellow - Pluralsight course - Unity Materials Fundamentals
Christopher Pellow
6 courses 3.4 author rating 253 ratings

Christopher Pellow is a game designer, 3D artist/animator, programmer, and instructor. He's taught at Fanshawe College in various programs: video game design, interactive media and design, and post-graduate 3D animation and character Design. He was part of the curriculum development team for the advanced diploma program for video game design.

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