Description
Course info
Level
Intermediate
Updated
Apr 23, 2019
Duration
2h 12m
Description

Creating a melee battle scene is one of the most fun and challenging animation tasks. In this course, Animating Melee Combat in Maya and Unity, you will get to see how to use a variety of animation techniques, including hand key-framing, hybrid animation with mocap clips, and some procedural animation to get it done. First, you will get to see the importance of the animatic and the scratch track for the audio in creating these scenes. Next, you will learn how to properly zero your characters and their relation to each other in world-space. Finally, you will go over editing changes and making improvements to your character in Maya. By the end of this course, you'll have a solid understanding of process, techniques, and commitment it takes to bring an exciting battle sequence to life.

About the author
About the author

Mark Butler is a veteran producer, character animator, technical director, and motion capture specialist. He has worked on a wide variety of animation projects for games, broadcast, and live events, for clients such as DC Comics, Atari, Warner Bros., Disney and Sony, as well as many independent productions.

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More courses by Mark Butler
Section Introduction Transcripts
Section Introduction Transcripts

Course Overview
Hi everyone, my name is Mark Butler, and welcome to my course on melee combat using Unity and Maya. I'm an animator and technical director at Secret File Animation where we create animation for games, broadcasts, and live events. One of the funnest and most challenging scenes to animate is a melee battle. In this course, we'll cover just about everything you need to do to set up and effectively choreograph a battle between our hero, Velric, and his opponent, Bugbreath, the bad goblin. We'll cover all the preparations for your timings and how to control your characters in the scene from the Swords and Shovels game. Along the way, we'll use a variety of animation techniques, including hand keyframing, hybrid animation with mocap clips, and some procedural animation as well. Some of the major topics that we'll cover will include the importance of the animatic and the scratch track for the audio, proper zeroing of your characters and their relation to each other in world space, using Unity's Timeline and Cinemachine for maximum dramatic effect, editing changes and making improvements to your character in Maya. By the end of this course, you'll have a solid understanding of the process, techniques, and commitment it takes to bring an exciting battle sequence to life. Before beginning this course, you should be familiar with my previous courses, Game Character Animation in Unity and Maya and Hybrid Animation Using Mocap. This course is essentially a continuation of these courses, and I assume that you're familiar with the hybrid animation concepts that I covered in detail in those two courses. This is an advanced course intended for users comfortable in Maya and Unity, including scene navigation, asset manipulation, keyframing, and joint manipulation. Well, this one has been a fun one to put together, that's for sure. I hope you enjoy it, and I hope you get a lot out of it. See you there, only on Pluralsight.