Creating a melee battle scene is one of the most fun and challenging animation tasks. In this course, Animating Melee Combat in Maya and Unity, you will get to see how to use a variety of animation techniques, including hand key-framing, hybrid animation with mocap clips, and some procedural animation to get it done. First, you will get to see the importance of the animatic and the scratch track for the audio in creating these scenes. Next, you will learn how to properly zero your characters and their relation to each other in world-space. Finally, you will go over editing changes and making improvements to your character in Maya. By the end of this course, you'll have a solid understanding of process, techniques, and commitment it takes to bring an exciting battle sequence to life.
Mark Butler is a veteran producer, character animator, technical director, and motion capture specialist. He has worked on a wide variety of animation projects for games, broadcast, and live events, for clients such as DC Comics, Atari, Warner Bros., Disney and Sony, as well as many independent productions.