Creating Game Environments in Unity and Maya

In this course, you'll sample many of the skills needed to create a successful game environment. This will include artistic tasks such as composition and game development skills like reusing geometry and textures.
Course info
Rating
(15)
Level
Beginner
Updated
Mar 15, 2018
Duration
2h 28m
Table of contents
Description
Course info
Rating
(15)
Level
Beginner
Updated
Mar 15, 2018
Duration
2h 28m
Description

Game environment art requires skill from many disciplines and a careful balance of small-scale detail with big picture impact. This course, Creating Game Environments in Unity and Maya, will show you how to think and act like an environment artist, breaking out of the mentality to simply focus on single items and throwing them into a scene. First, you will examine the basics of environment modeling concepts and fundamentals. Next, you’ll focus in on how to iteratively incorporate many elements into a larger scene and beyond. Last, you’ll create a rendered scene that respects asset reuse, tiling textures, and Unity plugins. By the end this course, you’ll not only have an understanding of how to create a dynamic fantasy scene for games inside Unity but also the knowledge to iteratively incorporate many elements into a larger scene and beyond. Software Required: Unity and Maya.

About the author
About the author

Dan John Cox has worked in the games industry for 8 years as both an environmental, concept, and character artist.

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Section Introduction Transcripts
Section Introduction Transcripts

Course Overview
Hi everyone. My name is Dan John Cox, and welcome to my course, Creating Game Environments in Unity And Maya. I am a 3D artist at Capybara Games. Game Environment art requires skill from many disciplines, and a careful balance of small-scale details with big picture impact. This course will show you how to think and act like an environment artist. Breaking out of the mentality of simply focusing on single items and throwing them into a scene, and instead focusing on how to iteratively incorporate many elements into a larger scene and beyond. Some of the major topics that we will cover include environment modeling concepts and fundamentals, understanding asset reuse, working with tiling textures, constructing a scene in Unity, and understanding modern game industry workflows. By the end of this course, you will have an understanding of how to create a dynamic fantasy scene for games inside of Unity. Before beginning this course, you should be familiar with Maya and Unity basics. It can be worth checking out the Game Prop Modeling Fundamentals and Game Prop Texturing Fundamentals course if you're unfamiliar with the basic game art pipeline. I hope you'll join me on this journey to learn modern game industry workflows with the Creating Game Environments in Unity and Maya course.