Creating character animation for games is easier than ever, thanks to Maya’s tight integration with Unity. In this course, Game Character Animation in Unity and Maya, you will learn how to create a hero character in Maya and export it to Unity. First, you will go over rigging in Maya. Next, you will get to see how to put together animation clips like melee, transitions, and locomotion. Finally, you will learn how to round trip between Unity and Maya and use both programs together to edit your performance to maximum effect in-game. When you're finished with this course, you will be ready to get your character animated in Maya and exported into Unity and better prepared to use these methods in your own animation. Software required: Maya 2017, Unity 2017.
Mark Butler is a veteran producer, character animator, technical director, and motion capture specialist. He has worked on a wide variety of animation projects for games, broadcast, and live events, for clients such as DC Comics, Atari, Warner Bros., Disney and Sony, as well as many independent productions.
Course Overview Hi everybody, and welcome to Game Character Animation for Unity and Maya. My name is Mark Butler and I'm an animator and technical director. Creating character animation is fun and easy once you know all the steps, so that's what we're going to focus on in this course, how to get your character animated in Maya and exported into Unity so that you can bounce back and forth between the two programs and edit your performance for maximum impact. First we'll start in Maya learning how to use the rig to move your character into different poses to set up the sequences or animation clips. Then we'll work through our first animation clip, the jump. And then we'll move onto more animation clips like melee, and transitions, and locomotion. And then we'll learn how to roundtrip between Unity and Maya and use both programs together to edit your performance to maximum effect in game. Although this course is for beginning character animators, it does require that you know Unity and Maya fundamentals, such as navigating around the viewports, manipulating objects, and setting key frames. Alright, really looking forward to having you coming with on this one, there's a lot of great information and I hope you enjoy it, only here on Pluralsight. See you there.