In this tutorial, we will learn how to script our character animations to work with our controls and overall game. To begin, we need to bake our animations into separate animation clips and loop them correctly. Next, we'll connect the left joystick position into our script to drive the base character movement animation. From there, we will use If Else conditionals to drive which animation plays. Next, we'll layer other animations together to easily have our character run while getting hit or swapping weapons. We'll finish our character animation script by freezing the animations while paused and correctly dealing with a 'game over' condition. Software required: Unity 3.4.
Chris is a VFX author at Pluralsight. Along with creating and recording training, he also manages the support team and works closely with the production development team. He began his career working freelance and quickly realized that he wanted to find a company where he could use his talents to help people succeed in the CG industry.