Unity Mobile Game Development: Enemy AI and Waypoints

In this series of Unity tutorials, we'll demonstrate how to setup our waypoints in order to allow our enemies to seek and destroy the player. Software required: Unity 3.4.
Course info
Level
Advanced
Updated
Mar 1, 2012
Duration
6h 24m
Table of contents
Introduction and Project Overview
Unity Mobile Game Development: Enemy AI and Waypoints
Description
Course info
Level
Advanced
Updated
Mar 1, 2012
Duration
6h 24m
Description

In this series of Unity tutorials, we'll demonstrate how to setup our waypoints in order to allow our enemies to seek and destroy the player. We'll also discuss how to create a basic AI for our enemies. Having a computer understand our level is one of the most pertinent problems facing any game developer. Waypoints are a quick and powerful way to create a simple model of a level that an AI can understand. Once we have our waypoints set-up and working, we'll create an enemy AI that can find and attack the player. Software required: Unity 3.4.

About the author
About the author

Chris is a VFX author at Pluralsight. Along with creating and recording training, he also manages the support team and works closely with the production development team. He began his career working freelance and quickly realized that he wanted to find a company where he could use his talents to help people succeed in the CG industry.

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