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Unity Mobile Game Development: Player Functionality

This Unity tutorial will create the basic framework for our main character such as movement, camera position, weapons, and applying damage to enemies. Software required: Unity 3.4.

Intermediate
1h 22m
(1)

Created by Joshua Kinney

Last Updated May 25, 2017

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  • Course

Unity Mobile Game Development: Player Functionality

This Unity tutorial will create the basic framework for our main character such as movement, camera position, weapons, and applying damage to enemies. Software required: Unity 3.4.

Intermediate
1h 22m
(1)

Created by Joshua Kinney

Last Updated May 25, 2017

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What you'll learn

This Unity tutorial will create the basic framework for our main character such as movement, camera position, weapons, and applying damage to enemies. Throughout the tutorial, we'll learn how to manipulate Unity's Player Relative Control prefab to give us our third person view and then we'll learn how to create the desired player movement based off of those scripts. After that, we'll get into creating weapon functionality for our assault rifle and our shotgun using our own custom scripts. Finally, we'll end the course by applying our weapon damage to affect an enemy's health and make them explode when that health reaches zero. Software required: Unity 3.4.

Unity Mobile Game Development: Player Functionality
Intermediate
1h 22m
(1)
Table of contents

About the author
Joshua Kinney - Pluralsight course - Unity Mobile Game Development: Player Functionality
Joshua Kinney
137 courses 4.5 author rating 2798 ratings

Joshua is a devoted games author at Pluralsight. For years Joshua was a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build their own fantastic video games.

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