Unity Mobile Game Development: Player Functionality

This Unity tutorial will create the basic framework for our main character such as movement, camera position, weapons, and applying damage to enemies. Software required: Unity 3.4.
Course info
Level
Intermediate
Updated
Jan 2, 2012
Duration
1h 22m
Table of contents
Description
Course info
Level
Intermediate
Updated
Jan 2, 2012
Duration
1h 22m
Description

This Unity tutorial will create the basic framework for our main character such as movement, camera position, weapons, and applying damage to enemies. Throughout the tutorial, we'll learn how to manipulate Unity's Player Relative Control prefab to give us our third person view and then we'll learn how to create the desired player movement based off of those scripts. After that, we'll get into creating weapon functionality for our assault rifle and our shotgun using our own custom scripts. Finally, we'll end the course by applying our weapon damage to affect an enemy's health and make them explode when that health reaches zero. Software required: Unity 3.4.

About the author
About the author

Joshua is a devoted games author at Pluralsight. For years Joshua was a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build their own fantastic video games.

More from the author
Unity 2018 Fundamentals
Beginner
4h 59m
Dec 14, 2018
Game Design Fundamentals
Beginner
1h 26m
Jul 12, 2018
Game Mechanic Design Fundamentals
Intermediate
44m
Jul 11, 2018
More courses by Joshua Kinney
Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hello, I'm Josh with Digital-Tutors. In this series of lessons we'll be talking about creating basic player functionality for our Unity Mobile Game Development series. This course is designed to create a functional foundation for our Unity Game. Through these lessons we'll learn how to manipulate Unity's Player Relative Control prefab to give us our third person view and then we'll learn how to create the desired player movement based off of those scripts. After that, we'll get into creating weapon functionality for our assault rifle and our shotgun, using our own custom scripts. And then finally, we'll end the course by applying our weapon damage to affect an enemy's health and then ultimately make them explode when that health reaches 0. Creating and designing basic functionality will give you the framework of your game and will make it easier to tackle more advanced topics of game scripting. So in the next lesson we'll get started.