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Unity Navigation Fundamentals

This course will help all Unity Developers, AI Programmers, and Game Designers who want to have a solid foundation in Unity Navigation and pathfinding. Software required: Unity 2017 1.1.

Beginner
1h 12m
(117)

Created by Dano Kablamo

Last Updated Dec 14, 2022

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  • Course

Unity Navigation Fundamentals

This course will help all Unity Developers, AI Programmers, and Game Designers who want to have a solid foundation in Unity Navigation and pathfinding. Software required: Unity 2017 1.1.

Beginner
1h 12m
(117)

Created by Dano Kablamo

Last Updated Dec 14, 2022

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What you'll learn

Unity includes a fantastic Navigation system that you can use to your advantage. In this course, Unity Navigation Fundamentals, you will cover Unity’s built-in navigation system in depth. You will learn how to work with NavMeshes, NavMeshAgents and off-mesh links. Next, you will use NavMeshObstacles to create some basic AI for your game or simulation characters. Finally, you'll learn more advanced techniques such as parabolic jumping and letting the player take control of a navigation character. When you're finished with this course, you will have a complete and thorough knowledge of Unity’s AI Navigation system for your games or simulations. Software required: Unity 2017 1.1.

Unity Navigation Fundamentals
Beginner
1h 12m
(117)
Table of contents

About the author
Dano Kablamo - Pluralsight course - Unity Navigation Fundamentals
Dano Kablamo
3 courses 3.4 author rating 215 ratings

Dano Kablamo (Dano Harry) is a VR storyteller and game developer, a multi-instrumentalist, sound designer, and chiefly an artist.

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