Have you ever had an amazing game idea, but not the ability to make the effects and visuals come to life? In this course, you'll learn the basic fundamentals of working with particle systems in Unity 5.5. Software required: Unity 5.5.
Have you ever had an amazing game idea, but not the ability to make the effects and visuals come to life? If so, Unity Particle System Fundamentals, is the perfect course for you, where you'll learn how to create and manipulate particle systems. First, you'll discover particle basics inside of Unity. Next, you'll dive into motion control by adding particle motion to the event, and then cause the particles to appear when you'd like. Finally, you'll wrap up your effects and test them in the scene. When you're finished with this course, you'll not only have an awesome fire effect, but you'll also have the knowledge and skills needed to create your own particle systems in the future. Software required: Unity 5.5.
Michael Baker is a game developer and graphics production expert with more than 15 years experience in games and VFX production. He's worked on big licensed projects based on Star Wars and Alien, and developed software tools for the popular Bullet Physics Framework which powers countless authoring tools, feature films, and games. In 2013, he co-founded Codex Worlds, and indie AAA game studio based in Austin, Texas.
Course Overview Hi everyone, my name is Michael Baker, welcome to my course, Unity Particle System Fundamentals. I'm a unity certified developer and cofounder of Codex Worlds, an indie game development studio based in Austin, Texas. Particle systems can be used to create a wide variety of effects in games, everything from smoke, fire, and fog, to rain, snow, and dust, to debris, hits, and impacts, to insect swarms, shooting stars, and magic, can be created with particle effects. In this course, you'll learn all the fundamental concepts for creating and controlling particle systems in Unity. By the end of this course, you'll know how to work with all aspects of particle systems including basic properties such as emission, size, and color, motion control using speed, gravity force and rotation, appearance options using shaders and textures, and behavior settings like collisions, sub emitters, and lights. Before beginning this course you should be familiar with the basics of the Unity 3D game engine. Join me in the Unity Particle Systems Fundamentals course at Pluralsight and we'll get started.