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  • Course

Prototyping Virtual Reality Experiences with Unity

Learn to create prototypes and rapidly iterate on your Virtual Reality Experience ideas.

Beginner
1h 47m
(6)

Created by Harrison Hutcheon

Last Updated Dec 09, 2022

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  • Course

Prototyping Virtual Reality Experiences with Unity

Learn to create prototypes and rapidly iterate on your Virtual Reality Experience ideas.

Beginner
1h 47m
(6)

Created by Harrison Hutcheon

Last Updated Dec 09, 2022

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What you'll learn

At the core of Virtual Reality application development is the ability to quickly implement and test VR mechanics, level design, and gameplay. A developer needs to know if a concept is engaging and intuitive before pursuing it as a project. In Prototyping Virtual Reality Experiences with Unity, you’ll learn how to quickly design VR experience prototypes, and how to determine if a concept is ready for full time development. First, you’ll learn what a prototype is, what specifically goes into a VR experience prototype, and begin to design the experience. Next, you’ll populate an environment with interactive elements and game play elements. After that, you'll explore the benefits of analog testing new game mechanics before implementing them in an experience. Finally, you'll take what you've learned from analog an user testing to implement new mechanics and game play. When you’re finished with this course, you’ll have a foundational knowledge of Prototyping Virtual Reality Experiences with Unity, which will help you create robust and engaging Virtual Reality experiences

Prototyping Virtual Reality Experiences with Unity
Beginner
1h 47m
(6)
Table of contents

About the author
Harrison Hutcheon - Pluralsight course - Prototyping Virtual Reality Experiences with Unity
Harrison Hutcheon
2 courses 4.7 author rating 11 ratings

Harrison is an Interactive Media Developer from Toronto, Canada.

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