Description
Course info
Level
Beginner
Updated
Oct 28, 2019
Duration
1h 47m
Description

At the core of Virtual Reality application development is the ability to quickly implement and test VR mechanics, level design, and gameplay. A developer needs to know if a concept is engaging and intuitive before pursuing it as a project. In Prototyping Virtual Reality Experiences with Unity, you’ll learn how to quickly design VR experience prototypes, and how to determine if a concept is ready for full time development. First, you’ll learn what a prototype is, what specifically goes into a VR experience prototype, and begin to design the experience. Next, you’ll populate an environment with interactive elements and game play elements. After that, you'll explore the benefits of analog testing new game mechanics before implementing them in an experience. Finally, you'll take what you've learned from analog an user testing to implement new mechanics and game play. When you’re finished with this course, you’ll have a foundational knowledge of Prototyping Virtual Reality Experiences with Unity, which will help you create robust and engaging Virtual Reality experiences

About the author
About the author

Harrison is an Interactive Media Developer from Toronto, Canada.

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Section Introduction Transcripts
Section Introduction Transcripts

Course Overview
(Music) Hi everyone. My name is Harrison Hutcheon, and welcome to my course, Prototyping Virtual Reality Experiences with Unity. I'm a product developer at EQ Works, Toronto, specializing in interactive media. Virtual reality, despite what you may have heard, continues to grow as a medium for interactive experiences. Building VR experiences has also never been easier. In this course, we're going to learn what it takes to build a VR prototype from the ground up. Some of the major topics that we'll cover include the goals of creating a prototype, creating digital rapid prototypes based on analog design findings, integrating level design and gameplay prototypes into a single project, and developing design-aligned experiences through testing and iterative design. By the end of this course, you'll have a thorough understanding about the process of building a prototype and how it differs from the development of a final product. Before beginning the course, you should be familiar with developing interactive experiences with Unity and the use of at least one commercially available VR headset. From here, you should feel comfortable diving in to VR development with courses on VR environment design, VR gameplay design, and VR development in Unity 3D. I hope you'll join me on this journey to learn VR prototyping, with the Prototyping Virtual Reality Experiences with Unity course, at Pluralsight.