Virtual Reality is on the rise in the Game Development industry. This course will walk you through all of the basics of setting up art, sound, and interactions in a VR environment, and how to work with different types of hardware.
Have you ever wondered how VR games are made? If so, Unity VR Fundamentals is the perfect course for you because you will become familiar with creating content for a variety of VR devices. First, you'll explore how to design good content and environments for your VR world. Next, you'll build that world, complete with art, sound, and VFX. Finally, you'll make your work come to life with interactions from the user. When you're finished with this Unity course, you'll not only be able to create VR experiences, you'll also understand what makes a VR experience enjoyable for the user. Software required: Unity.
Course Overview Hi everyone. My name is MJ Johns, and welcome to my course, Unity VR Fundamentals. I am the founder and director of Astire Games. Virtual reality is an exciting, growing topic in the field of game development. In this course, we are going to go over all of the basics you need to know to get started with VR development for both mobile VR and room scale VR. Some of the major topics we will cover include an overview of virtual reality hardware and design practices. How to make good decisions for art and audio in VR, and how to script some simple interactions using the VR tract controllers or by tracking the user's gaze. By the end of this course, you'll be prepared to create your own VR applications. Before beginning this course, you should be familiar with the basics of Unity Prototyping. I hope you'll join me on this journey to learn about virtual reality with the Unity VR Fundamentals course, at Pluralsight.