Augmented reality (AR) is forecast to be a multibillion-dollar industry within a few years. This course will teach you everything you need to create your own AR apps, which can be launched on any Android device. Software required: Unity, Vuforia, and 3DS Max.
Have you ever had a client ask about augmented reality (AR)? Are you interested in AR, which is forecast to be a multibillion-dollar industry within a few years? In this course, Building an AR Experience with Unity and Vuforia, you'll learn how to create three unique AR projects, each enabling you to gain the necessary knowledge and confidence to produce AR apps independently. First, you'll learn the basics of the Vuforia AR software, and how to create an Android app featuring an animated haunted house and a pesky ghost. Next, you'll learn how to create an Android app that creates skeletons that will dance around a real 3D object. If your character walks behind this object, you'll learn how to occlude the parts of the augmented character that cross behind real objects. You'll also write a very simple C# script to lock shadows onto the skeletons to anchor them visually into the scene. Finally, you'll create a large-scale AR scene of a 12-foot monster made of particles. When you're finished with this course, you'll not only feel confident about creating augmented reality apps, but will also be prepared for the coming AR industry and business opportunities. Software required: Unity, Vuforia, and 3DS Max.
Rich Fiore is a media artist specializing in 3D and Visual Effects, and has been a college instructor since 2000. Prior to working in education, Fiore was Vice President of Creative Development for High Voltage Software Inc., working in game development with Microsoft, Midway Games, Sega, Atari, and others.
Course Overview Hi everybody. My name is Rich Fiore, and welcome to my course Building an AR Experience in Unity and Vuforia. I'm a producer and creative director at Digital Frosting working in augmented reality. AR is growing fast. In fact, Goldman Sachs predicts that by 2025 augmented reality will be an 80 billion dollar market. The obvious gross sector is entertainment, but there's medical, automotive, aerospace, and the advertising industries all looking to use AR in some fashion. In this course, we're going to create three different AR projects from start to finish, each one getting progressively more complex and I'd like to think progressively cooler. Some of the major topics we'll cover include triggering an AR scene with a 2D image or a 3D object, keeping our character's audio in sync even when we lose the AR target, fast and easy shadows to visually anchor our objects into the scene, how to get our 3D AR objects to walk around or be blocked by real objects, and how to build a large, human-scaled AR scene. By the end of this course, you'll know how to create complex AR scenes launchable from your Android device. Before beginning this course, you should be familiar with the basics of 3ds Max and the Unity game engine. I hope you'll join me on this journey to learn AR development with the Building an AR Experience in Unity and Vuforia course here at Pluralsight.