Unity World Space UI in VR

UI is as important in VR as it is in other games, but you can't just use traditional screen-space methods. This course will teach you how to create interfaces for VR using world-space displays that don't break immersion in the experience.
Course info
Rating
(12)
Level
Intermediate
Updated
Jun 7, 2018
Duration
55m
Table of contents
Description
Course info
Rating
(12)
Level
Intermediate
Updated
Jun 7, 2018
Duration
55m
Description

Are you creating a VR experience and need to know how to create an interface or menu that doesn't break immersion? In this course, Unity World Space UI in VR, you will create all the elements needed to put together an interaction system based on using the controllers that come with the Vive and Oculus headsets. First, you'll learn how to import the SteamVR plugin into Unity, which gives you access to the tools you need. Next, you will create a console screen, complete with buttons and text to interact with. Finally, you will create a device that gets attached to the controllers that the player can bring up at any time to access menu items like game settings. When you're finished with this course, you will have created an interactive scene and have the knowledge to create systems that can be used to interact with just about anything that requires buttons or a display of information. Software required: Unity 2017.3.0f3 or newer.

About the author
About the author

Coming soon...

Section Introduction Transcripts
Section Introduction Transcripts

Course Overview
Hello. My name is Lawrence Brown, and welcome to my course, Unity World Space UI in VR. I'm the owner and lead developer at Anthracite Games where I make games for VR. VR is a new and emerging technology that requires new tools and new ways of thinking, especially as it relates to displaying and interacting with information and menus. In this course, we're going to learn how to use world space canvases in Unity to create interactive displays for VR that don't break immersion in the experience. Some of the major topics that we'll cover include setting up Unity to work with VR, creating displays that live in the world rather than on a monitor, making buttons to control those displays and other world objects, and designing devices that the user can use to set game options and more. By the end of this course, you'll know the basics of creating world space interfaces that use a VR controller and be able to apply them in a variety of situations that would normally require the click of a mousse. Before beginning his course, you should be familiar with Unity3D game development editor. I hope you'll join me on this journey to learn VR interface design with the Unity World Space UI in VR course at Pluralsight.