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Unity World Space UI in VR

by Lawrence Brown

UI is as important in VR as it is in other games, but you can't just use traditional screen-space methods. This course will teach you how to create interfaces for VR using world-space displays that don't break immersion in the experience.

What you'll learn

Are you creating a VR experience and need to know how to create an interface or menu that doesn't break immersion? In this course, Unity World Space UI in VR, you will create all the elements needed to put together an interaction system based on using the controllers that come with the Vive and Oculus headsets. First, you'll learn how to import the SteamVR plugin into Unity, which gives you access to the tools you need. Next, you will create a console screen, complete with buttons and text to interact with. Finally, you will create a device that gets attached to the controllers that the player can bring up at any time to access menu items like game settings. When you're finished with this course, you will have created an interactive scene and have the knowledge to create systems that can be used to interact with just about anything that requires buttons or a display of information. Software required: Unity 2017.3.0f3 or newer.

About the author

Lawrence has been in the gaming industry for over 20 years, working for everyone from startups to the likes of Microsoft Game Studios and Electronic arts. Currently he's head of his own VR dev studio, Anthracite Games. He shipped his first VR project, Space Junk Patrol, on steam at the end of 2016 and is currently working on a large-scale VR mmo.

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