Interactive Sound Design with Wwise for Unity

Sound design is crucial when it comes to video game creation. In this course, you'll take a comprehensive look at the process of developing sounds for interactive environments utilizing the Wwise and Unity integration process.
Course info
Rating
(10)
Level
Intermediate
Updated
Sep 7, 2018
Duration
3h 12m
Table of contents
Description
Course info
Rating
(10)
Level
Intermediate
Updated
Sep 7, 2018
Duration
3h 12m
Description

Looking to familiarize yourself with the world of interactive audio? In this course, Interactive Sound Design with Wwise for Unity, you'll learn the basics of interactive sound from conception through to final in-engine integration. First, you'll dive into assessing the sound needs of an existing game and how to efficiently develop those sounds. Next, you'll explore the process from initial in-DAW design and asset creation to interactive Wwise implementation. Finally, you'll learn how to perform a full Unity integration and a playable project build. By the end of this course, you'll have the fundamental knowledge of video game audio creation and implementation to utilize in your own projects. Software required: Unity 2018 and Wwise 2017.2.

About the author
About the author

Beatrix Moersch has worked in the audio field for nearly a decade. In 2015 she received an award for best sound at the Icaro Film Festival alongside the rest of the Ixcanul audio team, and is currently developing the original score and sound design for the upcoming video game Anamorphine (of Artifact 5).

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Section Introduction Transcripts
Section Introduction Transcripts

Course Overview
Hi everyone. I'm Beatrix Moersch, and welcome to my course, Interactive Sound Design with Wwise for Unity. I'm a freelance sound designer working under the name Framing Noise, and I'm here today to teach you this comprehensive course, which will cover sound design for game audio, starting with important audio editing techniques, moving into interactive Wwise implementation, and finishing with full Unity integration and a project build with all of your new sounds. Some of the major topics that we will cover include creating layered and randomly stacked sound effects, dynamic and ever-changing ambiances, interactive music that reacts to in-game events, hooking up sounds in Unity through basic scripting and animation events, creating in-game reverb zones, and even doing live game profiling for a seamless mixing experience. By the end of this course, you will have a fundamental understanding of game audio creation and implementation, and the knowledge and skills you need to create your own sound for games, from conception through to a final completed project. Before beginning the course, you should be familiar with Unity at a basic level. I hope you'll join me on this journey of building an immersive audio experience with the Interactive Sound Design with Wwise for Unity course here at Pluralsight.