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Interactive Sound Design with Wwise for Unity

by Beatrix Moersch

Sound design is crucial when it comes to video game creation. In this course, you'll take a comprehensive look at the process of developing sounds for interactive environments utilizing the Wwise and Unity integration process.

What you'll learn

Looking to familiarize yourself with the world of interactive audio? In this course, Interactive Sound Design with Wwise for Unity, you'll learn the basics of interactive sound from conception through to final in-engine integration. First, you'll dive into assessing the sound needs of an existing game and how to efficiently develop those sounds. Next, you'll explore the process from initial in-DAW design and asset creation to interactive Wwise implementation. Finally, you'll learn how to perform a full Unity integration and a playable project build. By the end of this course, you'll have the fundamental knowledge of video game audio creation and implementation to utilize in your own projects. Software required: Unity 2018 and Wwise 2017.2.

About the author

Beatrix Moersch has worked in the audio field for nearly a decade. In 2015 she received an award for best sound at the Icaro Film Festival alongside the rest of the Ixcanul audio team, and is currently developing the original score and sound design for the upcoming video game Anamorphine (of Artifact 5).

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