Description
Course info
Rating
(108)
Level
Intermediate
Updated
Apr 12, 2017
Duration
3h 58m
Description

Learning to develop your own games can be an incredibly rewarding experience, however, mastering all aspects of a specific game engine can prove to be a challenge.

In this course, Unreal Engine 4 Blueprints Fundamentals, you'll learn the fundamental concepts of Blueprinting including Unreal's node system.

  • First, you'll learn how to implement nodes in various functions and events to drive simple game logic.
  • Additionally, you'll be introduced to a couple of intermediate concepts to demonstrate how interfaces and inheritance can be easily integrated into any project.
  • Finally, you'll explore some recommended programming practices which will help you streamline your development.
By the end of this course, you'll have a strong fundamental knowledge and understanding of Unreal Engine 4 Blueprints, allowing you to create your own game logic and begin your development journey.

Software required: Unreal Engine 4.14.
Course FAQ
Course FAQ
What is Unreal Engine?

Unreal Engine 4 is an iteration of the first Unreal Engine which is a real-time 3D creation platform. Other components to the engine are: design visualizations, cinematic experiences, and visual scripting.

What will I learn in this Unreal Engine 4 course?

In this course, you will learn about the different node types, functions and events, custom dynamic materials, and good programming practices. By the end of this course, you will be able to have the knowledge and blueprints to create your own developments.

Who is this course for?

This course is for any aspiring programmers or developers who want to learn Unreal Engine.

What software is required for this course?

For this course, you will need to download Unreal Engine version 4.14.

What alternatives are there to Unreal Engine?

Common alternatives to the Unreal Engine are Unity Engine and Amazon Lumberyard.

About the author
About the author

Rob is a programmer from the UK with a technical degree in game design. he currently leads developers at Giznode, a young VR/AR development company.

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Section Introduction Transcripts
Section Introduction Transcripts

Course Overview
Hi everyone, my name is Rob and welcome to my course Unreal Engine Four, Blueprint Fundamentals. I'm the lead programmer at a newly founded AR and VR innovation studio. Learning to develop your own games can be incredibly rewarding and what better place to start than one of the most powerful, yet user-friendly engines available. This course is an introduction to the Unreal Engine's incredibly flexible visual scripting system Blueprints. Some of the major topics we'll cover include the different types of variables and nodes that you'll be working with most often, creating functions and events to drive game logic and interactions, creating custom dynamic materials, and we'll be taking a look at some of the recommended programming practices which will help you streamline your development with efficient programming approaches. By the end of this course you'll have a fully playable first-person puzzle game, along with the knowledge and understanding of Blueprints to create your own game logic and begin your development journey. I hope you'll join me in the Unreal Engine Four, Blueprint Fundamentals course at Pluralsight.