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Unreal Engine 4 Blueprints Fundamentals

by Rob Brooks

Learn to use the incredibly powerful Unreal Engine 4 by applying the fundamentals of Unreal's Blueprint system to create a fully interactive experience from scratch. Software required: Unreal Engine 4.14.

What you'll learn

Learning to develop your own games can be an incredibly rewarding experience, however, mastering all aspects of a specific game engine can prove to be a challenge.

In this course, Unreal Engine 4 Blueprints Fundamentals, you'll learn the fundamental concepts of Blueprinting including Unreal's node system.

  • First, you'll learn how to implement nodes in various functions and events to drive simple game logic.
  • Additionally, you'll be introduced to a couple of intermediate concepts to demonstrate how interfaces and inheritance can be easily integrated into any project.
  • Finally, you'll explore some recommended programming practices which will help you streamline your development.
By the end of this course, you'll have a strong fundamental knowledge and understanding of Unreal Engine 4 Blueprints, allowing you to create your own game logic and begin your development journey.

Software required: Unreal Engine 4.14.

Course FAQ

What is Unreal Engine?

Unreal Engine 4 is an iteration of the first Unreal Engine which is a real-time 3D creation platform. Other components to the engine are: design visualizations, cinematic experiences, and visual scripting.

What will I learn in this Unreal Engine 4 course?

In this course, you will learn about the different node types, functions and events, custom dynamic materials, and good programming practices. By the end of this course, you will be able to have the knowledge and blueprints to create your own developments.

Who is this course for?

This course is for any aspiring programmers or developers who want to learn Unreal Engine.

What software is required for this course?

For this course, you will need to download Unreal Engine version 4.14.

What alternatives are there to Unreal Engine?

Common alternatives to the Unreal Engine are Unity Engine and Amazon Lumberyard.

About the author

Rob is interested in most aspects of the design pipeline, although his main skill is programming. He is familiar with UE4 and the Unity game engines, as well as a little bit of GameMaker. When he is not developing, he enjoys climbing and archery.

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