Unreal Engine 4 Blueprints Fundamentals

Learn to use the incredibly powerful Unreal Engine 4 by applying the fundamentals of Unreal's Blueprint system to create a fully interactive experience from scratch. Software required: Unreal Engine 4.14.
Course info
Rating
(40)
Level
Intermediate
Updated
April 12, 2017
Duration
3h 58m
Table of contents
Description
Course info
Rating
(40)
Level
Intermediate
Updated
April 12, 2017
Duration
3h 58m
Description

Learning to develop your own games can be an incredibly rewarding experience, however, mastering all aspects of a specific game engine can prove to be a challenge. In this course, Unreal Engine 4 Blueprints Fundamentals, you'll learn the fundamental concepts of Blueprinting including Unreal's node system. First, you'll learn how to implement nodes in various functions and events to drive simple game logic. Additionally, you'll be introduced to a couple of intermediate concepts to demonstrate how interfaces and inheritance can be easily integrated into any project. Finally, you'll explore some recommended programming practices which will help you streamline your development. By the end of this course, you'll have a strong fundamental knowledge and understanding of Blueprints, allowing you to create your own game logic and begin your development journey. Software required: Unreal Engine 4.14.

About the author
About the author

Rob is a programmer from the UK with a technical degree in game design. he currently leads developers at Giznode, a young VR/AR development company.

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Transcript
Transcript

Hi everyone, my name is Shaun Foster and welcome to my course Unreal Engine 4 Materials Fundamentals. I am a Professor of 3D Digital Design at The Rochester Institute of Technology.

Understanding how to build materials is a fundamental skill. Beyond Unreal, the skillsyou learn here will translate to building materials in other 3D programs, dedicated shading programs as well as other node based compositing programs.

In this course, we are going to thoroughly cover the material fundamentals for Unreal 4,build many materials, provide a huge number of resources and jumping off points torapidly get you building amazing materials!

Some of the major topics that we will cover include:

  • Physically Based Shading
  • Core nodes for building materials: Multiply, Add, LERPS, and Textures Images
  • Masking techniques
  • Translucent, world space normal maps, decals, vertex painting, double sided &animated materials!
  • Controlling materials with blueprints
By the end this course, you’ll know a flexible toolkit of skills for how to build a widevariety of materials, accelerate and optimize your material workflows! Since this is an intro course, very little Unreal 4 knowledge is necessary, but previous 3D or Unreal 4 basics would help.

From here, you should feel comfortable diving in to courses on:
  • Intermediate and Advanced Unreal Materials
  • Substance Painter
  • Quixel Ndo or Ddo
I hope you’ll join me on this journey to learn Materials with the Unreal Engine 4 Materials Fundamentals course, at Pluralsight.