Course info
Jan 25, 2018
3h 12m

Unreal Engine 4 is a powerful and expansive tool currently taking the game development scene by storm, which means there can be a lot to learn when getting started. In this course, Unreal Engine 4 Fundamentals, you'll learn the fundamentals of the main components of Unreal Engine 4. First, you'll discover Blueprints. Next, you'll learn all about AI and animation. Finally, you'll explore adding C++ to an existing project. By the end of this course, you'll be ready to jump into any of the more in-depth learning resources available for the Unreal Engine with the knowledge of how the different aspects of the engine work together. Software Required: Unreal Engine 4.17, Visual Studios Community 2017.

About the author
About the author

Rob is a programmer from the UK with a technical degree in game design. he currently leads developers at Giznode, a young VR/AR development company.

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Unreal Engine 4 Blueprints Fundamentals
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Section Introduction Transcripts
Section Introduction Transcripts

Course Overview
Hey, everyone! My name is Rob and welcome to my Pluralsight course, Unreal Engine 4 Fundamentals. The Unreal engine is an incredibly powerful and versatile tool that you can learn to use by creating a small and interactive project with this course. Some of the main topics that we'll cover include engine installation, some terminologies, and how to navigate the Unreal interfaces, including the Epic Launcher and the Unreal engine itself. We'll create our own blueprint and explore the various aspects required to an understanding of how to implement some simple game logic. We'll also play about with the physics system to give our blueprint character a board kicker in the room and we'll even cover creating our own C++ class that we can use and this will be a really useful thing to understand in case you ever need to add C++ classes to an existing blueprint-based project. So by the end of this course you'll be familiar with the Unreal engine and its interfaces and you'll be ready to dive deeper into any of the Unreal content that is of interest to you. So I hope that you will join me in this Unreal engine fundamentals course at Pluralsight.