Unreal Engine 4 Lighting Fundamentals

Have you ever wanted to make your environments a little fuller, more grounded, and more believably lit? Then this is the course for you! Unreal Engine 4 Lighting Fundamentals will walk you through the different lights and light settings.
Course info
Rating
(12)
Level
Beginner
Updated
Feb 27, 2018
Duration
1h 10m
Table of contents
Description
Course info
Rating
(12)
Level
Beginner
Updated
Feb 27, 2018
Duration
1h 10m
Description

At the core of every environment scene, a thorough knowledge of lighting is evident. In this course, Unreal Engine 4 Lighting Fundamentals, you'll learn about the different light types, settings, and effects in Unreal to give a scene a polished, fuller look. First, you'll uncover the important concepts of lighting that so frequently prove to be a stumbling block for most as they begin their initial foray into lighting. Next, you'll explore the tools available to use as your lighting solutions by using a pre-built and pre-textured scene of a wide crossing corridor filled with random objects and “greebles”. Then, you'll use different lighting moods such as cool, neutral, warm, and will mix them up by offering a low, medium and high-intensity setting. Finally, you'll be introduced to lighting mobility, some advanced properties, and a few effects before sending you off to experiment on your own with the provided scenes. Software required: Unreal.

About the author
About the author

Christopher Pellow is a game designer, 3D artist/animator, programmer, and instructor. He's taught at Fanshawe College in various programs: video game design, interactive media and design, and post-graduate 3D animation and character Design. He was part of the curriculum development team for the advanced diploma program for video game design.

More from the author
What’s New in Unity 2018
Beginner
1h 10m
Dec 14, 2018
Swords and Shovels: Character Stat System
Intermediate
1h 23m
May 16, 2018
Swords and Shovels: Loot System
Intermediate
1h 31m
May 16, 2018
More courses by Christopher Pellow
Section Introduction Transcripts
Section Introduction Transcripts

Course Overview
Hi everyone. My name is Christopher Pellow, and welcome to my course, Unreal Materials Fundamentals. I'm a game designer and a college professor for video game design, and I've helped develop advanced diploma curriculum for aspiring game industry students over the last several years. I have the privilege of speaking to you as an author at Pluralsight about a topic that's important for finishing off scenes that have already been textured and placed into an engine, and that's lighting. Unreal is an influential, widely used game engine for developers, easily accessible and very powerful. And when you master some of the fundamental principles, such as indirect lighting, light functions, and luminance values, you'll find yourself capable of creating some very impressive visuals. In this course, we'll walk you through the different light settings in Unreal that are available for lighting your scenes, building up slowly until you have a vibrant and well-lit environment. We'll explore what each of the different light types are and how they change the overall look of your scene. Next you'll learn how light mobility types change the way that your lights calculate bakes or dynamic lighting solutions. Finally, you'll create a light function that will add an adjustable and dynamic element to your lighting setup. By the end of this course, you'll know how to properly leverage each of the light types that are available through the light section in Unreal. You'll have an understanding of some of the underlying principles of introductory light and color theory. Before beginning the course, you should be familiar with the basic navigation of Unreal's user interface, importing assets, and have some basic familiarity with some supporting 3D and pixel editing software. From here, you should feel comfortable diving into courses, such as The Fundamentals of Materials. I hope you'll join me on this journey to learn about the basics of lighting with the Unreal Lighting Fundamentals course at Pluralsight.