Have you ever wanted to make your environments a little fuller, more grounded, and more believably lit? Then this is the course for you! Unreal Engine 4 Lighting Fundamentals will walk you through the different lights and light settings.
At the core of every environment scene, a thorough knowledge of lighting is evident. In this course, Unreal Engine 4 Lighting Fundamentals, you'll learn about the different light types, settings, and effects in Unreal to give a scene a polished, fuller look. First, you'll uncover the important concepts of lighting that so frequently prove to be a stumbling block for most as they begin their initial foray into lighting. Next, you'll explore the tools available to use as your lighting solutions by using a pre-built and pre-textured scene of a wide crossing corridor filled with random objects and “greebles”. Then, you'll use different lighting moods such as cool, neutral, warm, and will mix them up by offering a low, medium and high-intensity setting. Finally, you'll be introduced to lighting mobility, some advanced properties, and a few effects before sending you off to experiment on your own with the provided scenes. Software required: Unreal.
Christopher Pellow is a game designer, 3D artist/animator, programmer, and instructor. He's taught at Fanshawe College in various programs: video game design, interactive media and design, and post-graduate 3D animation and character Design. He was part of the curriculum development team for the advanced diploma program for video game design.