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Unreal Engine 4 Lighting Fundamentals

Have you ever wanted to make your environments a little fuller, more grounded, and more believably lit? Then this is the course for you! Unreal Engine 4 Lighting Fundamentals will walk you through the different lights and light settings.

Beginner
1h 10m
(26)

Created by Christopher Pellow

Last Updated Dec 14, 2022

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  • Course

Unreal Engine 4 Lighting Fundamentals

Have you ever wanted to make your environments a little fuller, more grounded, and more believably lit? Then this is the course for you! Unreal Engine 4 Lighting Fundamentals will walk you through the different lights and light settings.

Beginner
1h 10m
(26)

Created by Christopher Pellow

Last Updated Dec 14, 2022

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What you'll learn

At the core of every environment scene, a thorough knowledge of lighting is evident. In this course, Unreal Engine 4 Lighting Fundamentals, you'll learn about the different light types, settings, and effects in Unreal to give a scene a polished, fuller look. First, you'll uncover the important concepts of lighting that so frequently prove to be a stumbling block for most as they begin their initial foray into lighting. Next, you'll explore the tools available to use as your lighting solutions by using a pre-built and pre-textured scene of a wide crossing corridor filled with random objects and “greebles”. Then, you'll use different lighting moods such as cool, neutral, warm, and will mix them up by offering a low, medium and high-intensity setting. Finally, you'll be introduced to lighting mobility, some advanced properties, and a few effects before sending you off to experiment on your own with the provided scenes. Software required: Unreal.

Unreal Engine 4 Lighting Fundamentals
Beginner
1h 10m
(26)
Table of contents

About the author
Christopher Pellow - Pluralsight course - Unreal Engine 4 Lighting Fundamentals
Christopher Pellow
6 courses 3.4 author rating 253 ratings

Christopher Pellow is a game designer, 3D artist/animator, programmer, and instructor. He's taught at Fanshawe College in various programs: video game design, interactive media and design, and post-graduate 3D animation and character Design. He was part of the curriculum development team for the advanced diploma program for video game design.

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