Making a VR Experience in Unreal Engine 4

VR is an incredible and fast-growing new form of media. This course will take you through the basics of making your own VR experience in Unreal Engine 4, covering setup, tracked headsets, controlling interactions and more.
Course info
Rating
(16)
Level
Advanced
Updated
May 10, 2016
Duration
2h 4m
Table of contents
Description
Course info
Rating
(16)
Level
Advanced
Updated
May 10, 2016
Duration
2h 4m
Description

With the sudden rise of high quality virtual reality hardware, many are left scrambling to create content for this exciting new platform. This course, Making a VR Experience in Unreal Engine 4, will walk you through the basics of what VR is and how you can start making good use of it. You'll learn how to set up a VR project from scratch in Unreal as well as how to build systems of interaction that make use of a tracked headset. You'll also learn how to control interactions through the HMD and avoid playing an action or animation when the viewer isn't looking at it. When you're done, you'll have a good foundation to build on as you create your own unique VR experiences.

About the author
About the author

At an early age Nathan Glemboski knew that he wanted to be an animator. Through his teen years he worked in Animation Master on various indie game projects until he attended Animation Mentor in 2007. After graduating in 2009 he moved to Tulsa, OK to work at Steelehouse Productions as a character animator. His passion for animation is only matched by his excitement for the budding VR industry and it’s potential for character animation.

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Section Introduction Transcripts
Section Introduction Transcripts

Course Overview
(light, bright tones) (gentle, uplifting music) Hi everyone, my name is Nathan Glemboski, and welcome to my course, Making a VR Experience in Unreal Engine 4. I'm an animator at Steelhouse VR. VR is an exciting new form of media that will let you interact and communicate in some crazy new ways. In this course, we're going to look at some of the basic concepts of VR and learn how to create an easy-to-understand, look-based interface that will allow people to navigate your worlds. Some of the major topics that we'll cover include VR best practices, how to set up a custom VR character, how to activate things by looking at them, and how to navigate in VR. By the end of this course, you'll know enough to create a virtual tour with animated interactions in whatever setting you choose. Before beginning the course, you should be familiar with the basics of Unreal and its general interface components and navigation. I hope you'll join me on this journey to learn VR development with the Making a VR Experience in Unreal Engine 4 course at Pulralsight.