The indie game renaissance in 2D side scroller gaming has produced successful titles, such as Cuphead, BroForce, and CaveStory+. This course will show you how to create a sprite-based game level with basic running, shooting, and jumping gameplay.
2D side scroller games continue to enjoy popularity with a time-tested formula of running, jumping, and shooting through the fun obstacle course of long, horizontal game levels. One of the great and easy ways to build these games is through the use of sprite art for all facets of the game. In this course, Intro to 2D Side Scrollers in Unreal Engine, you'll be introduced to Unreal Engine's easy and intuitive Paper 2D system, and will explore ways to make the player and world come to life through a combination of sprite animations, environment tiles, and Blueprint logic. First, you'll delve into importing sprite art. Then, you'll discover how to to use it for both the player character and the game level. Finally, you'll learn how to bring it all together to create your very own game. By the end of this course, you'll have the fundamental knowledge to quickly create and animate new gameplay possibilities to fit within your 2D side scrolling design. Software required: Unreal Engine 4.
Course Overview Hi everyone. My name is Patrick Haslow, and welcome to my course, Introduction to 2d SideScroller Games in Unreal Engine. I am a senior level designer at Ubisoft Montreal where I contributed to the recent release of For Honor. Indie game development has produced a number of excellent innovative 2d SideScroller games in the past several years. Titles such as Broforce, Mark of the Ninja, and the recent million-selling Cuphead prove there is a wealth of great ideas to be found in the genre. In this course, we are going to learn how to quickly create a 2d SideScroller game in the mold of classic 8-bit style platformers using Unreal Engine's sprite-based Paper 2d system. Some of the major topics that we will cover include animating sprite character movement with flipbooks, implementing shooting behavior and sprite projectiles, importing sprite sheets for a tile-based level design, interacting with hazards in the level to damage the sprite character. By the end of this course, you'll know the fundamentals to quickly create and animate new game play possibilities in a variety of game levels that will suit your own 2D SideScroller game design. Before beginning the course, you should be familiar with blueprint scripting in Unreal Engine, and basic 2D art creation software packages. I hope you'll join me on this journey to learn about sprite-based games with the introduction to 2D SideScroller Games course at Pluralsight.