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Intro to 2D Side Scrollers in Unreal Engine 4

The indie game renaissance in 2D side scroller gaming has produced successful titles, such as Cuphead, BroForce, and CaveStory+. This course will show you how to create a sprite-based game level with basic running, shooting, and jumping gameplay.

Beginner
3h 12m
(13)

Created by Patrick Haslow

Last Updated Dec 14, 2022

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  • Course

Intro to 2D Side Scrollers in Unreal Engine 4

The indie game renaissance in 2D side scroller gaming has produced successful titles, such as Cuphead, BroForce, and CaveStory+. This course will show you how to create a sprite-based game level with basic running, shooting, and jumping gameplay.

Beginner
3h 12m
(13)

Created by Patrick Haslow

Last Updated Dec 14, 2022

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What you'll learn

2D side scroller games continue to enjoy popularity with a time-tested formula of running, jumping, and shooting through the fun obstacle course of long, horizontal game levels. One of the great and easy ways to build these games is through the use of sprite art for all facets of the game. In this course, Intro to 2D Side Scrollers in Unreal Engine 4, you'll be introduced to Unreal Engine's easy and intuitive Paper 2D system, and will explore ways to make the player and world come to life through a combination of sprite animations, environment tiles, and Blueprint logic. First, you'll delve into importing sprite art. Then, you'll discover how to to use it for both the player character and the game level. Finally, you'll learn how to bring it all together to create your very own game. By the end of this course, you'll have the fundamental knowledge to quickly create and animate new gameplay possibilities to fit within your 2D side scrolling design. Software required: Unreal Engine 4.

Intro to 2D Side Scrollers in Unreal Engine 4
Beginner
3h 12m
(13)
Table of contents

About the author
Patrick Haslow - Pluralsight course - Intro to 2D Side Scrollers in Unreal Engine 4
Patrick Haslow
4 courses 4.2 author rating 86 ratings

Patrick Haslow transitioned from a commercial artist to a game developer, driven by a love of video games and imagination.

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