Unreal Engine 4 is one of the most commonly used games engines throughout several industries. Included within the engine is a powerful particle system. In this course, Unreal Particle System Fundamentals, you'll learn the fundamentals of the Cascade particle system editor in Unreal Engine. First, you'll learn all about the interface. Next, you'll move through some of the modules and functionality they can provide. Finally, you'll wrap up the course by learning about beam emitters and anim trails. To do all of this, you'll be walking through the creation of a AAA explosion effect and a lightning sword effect. This will cover some of the fundamental artistic elements and decisions that go into creating robust particle systems. By the time you complete this course, you should have a solid knowledge of the Cascade system as well as some handy pointers for creating awesome effects! Software Required: Unreal Engine 4
Adam is a VFX artist with several years experience in the games industry having worked on titles such as VR Worlds for the Playstation VR. He now works as a freelancer for numerous clients to create powerful effects for their projects drawing on his experience and knowledge of various tools, engines and techniques.
Section Introduction Transcripts
Section Introduction Transcripts
Course Overview Hi everyone. My name is Adam Ostridge and I'm a freelance VFX artist in the games industry. Welcome to my course on Unreal Engine Particle Fundamentals. VFX is an exciting and creative facet of game development that pushes the boundaries of next-gen graphics. In this course we're going to delve into the fundamentals of particle effects in Unreal Engine 4. Some of the major topics we will cover include the Cascade interface and effects structure, the various modules and emitters that piece together these effects, how we can utilize Unreal Engine's powerful materials to enhance our effects and the basics on particle effect implementation and optimization techniques. By the end of this course you'll be comfortable with Cascade and capable of creating effects fit for any purpose and able to combine and build upon all of these fundamentals to create even more sophisticated visual effects. Before you beginning this course you should be familiar with the basics of Unreal Engine 4. I hope you'll join me on this journey to learn Unreal VFX with the Unreal Engine Particle Fundamentals course at Pluralsight.
Cascade Interface and Effect Structure In our first module we're going to take a look at Cascade's interface and how particle effects are structured in Unreal Engine 4. To begin with we'll take a look at our project setup and opening our scene. We'll then take a look at the basics of creating a particle effect in Unreal Engine, at which point we'll open up Cascade and take a look at the interface and the general layout of our editor. We'll then move on the the particle effect structure and how particle effects are built in Unreal Engine and how we can use Cascade to edit our particle systems and create our game effects. In order to get started with our project we'll open the Epic Launcher and go down to Library. And if we don't already have an engine version we can add one here and select which version we want. For this tutorial we'll be using 4. 17. 1. And to create a new project all we have to do is select Launch. Once the project browser has launched we can select New Project, and seeing as we're just making a test scene we'll just leave this as blank. On the bottom let's call this My First Project. And click Create Project.