Urban Environment Creation in Maya

Learn a production workflow to creating urban environments and time-saving modeling, texturing, and UV mapping techniques that can be used for film, games, and architectural visualizations. Software required: Maya 8.5 or higher.
Course info
Level
Intermediate
Updated
April 2, 2007
Duration
5h 58m
Table of contents
Description
Course info
Level
Intermediate
Updated
April 2, 2007
Duration
5h 58m
Description

Learn a production workflow to creating urban environments and time-saving modeling, texturing, and UV mapping techniques that can be used for film, games, and architectural visualizations. Contains over 6 hours of project-based training. Great for intermediate artists. Popular highlights include: Hard Surface Modeling Techniques; Modeling with Texture; Modeling to a Camera; Strategically Adding Detail; Simulating Aging and Decay; UV Layout Techniques; Using UV Snapshots; Integrating Maya and Photoshop; Generating Displacement Maps; Texture Painting with Photoshop; Layering Textures; Tiling Textures; Generating Procedural Maps; Adding Architectural Elements; Creating Interior Illusions with Textures; Connecting Maya Texture Nodes; Complex Scene Management; Scene Optimization for Rendering. Software required: Maya 8.5 or higher.

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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