Urban Environment Creation in Maya

Learn a production workflow to creating urban environments and time-saving modeling, texturing, and UV mapping techniques that can be used for film, games, and architectural visualizations. Software required: Maya 8.5 or higher.
Course info
Level
Intermediate
Updated
Apr 2, 2007
Duration
5h 59m
Table of contents
Introduction and Project Overview
Urban Environment Creation in Maya
Overview of Project Techniques 3m Overview of Tools That Will Be Used in This Project 3m Blocking in the Set with Simple Shapes 7m Building the Alley Surface, Curb, and Ground 6m Detailing the Alley Surface 11m Adding Architectural Detail to a Foreground Building 11m Modeling the Doorway and Door 14m Building the Doorknob 12m Building a Large Window 9m Modeling the Quoins (Corner Blocks) 10m Using Duplicate to Build an Iron Railing 14m Adding a Phone Pole, Utility Box, and Wire 13m Building Some Foreground Pipes 7m Combining Building 'C' and Adding an Arch 11m Beveling the Corner and Cutting out the Windows 5m Adding Structure to the Windows 14m Putting Shutters on the Arch's Window 6m Modeling Damage into the Arch 6m Adding Corner Blocks to the Bottom of the Arch 6m Building Barrel Tiles for the Roof of the Arch 8m Adding Steps and Creating More 'Wear and Tear' 6m Adding Architectural Details to Building 'B' 6m Adding a Door and Doorknob 9m Building Boxes to Simulate Interiors 6m Adding Ladders and Cans to the Alley 9m Finishing the Alley by Adding Debris, an Antenna, and Building 'D' 9m Laying out UVs for Alley Surface 11m Breaking Apart UVs for Building 'A' 15m Transferring UVs Between Multiple Objects 6m Using Automap and Unfold to Layout UVs for the Window Frame 1m Laying out UVs for Building 'C' 10m Laying out and Transferring UVs on Roof Tiles 9m Explanation of Texture Map Location and Methodology 3m Applying a Procedural Wood Texture to the Door and Window Frames 6m Applying a File Texture to the Door 4m Applying Procedural Textures to Other Attributes 4m Mapping Color and Bump Attributes 6m Using Tiling to Map Main Alley 4m Adding Dirt with a Layered Texture 7m Using UV Snapshot and Photoshop to Paint Texture 9m Adding Graffiti to the Wall by Using a Layered 2D Projection 11m Baking out Texture and UV Information on the Arch 6m Using Photoshop to Paint Detail Onto the Arch 13m Applying a Displacement Map Onto the Roof Tiles 4m Creating the Illusion of an Interior with Texture 4m Adding Background Elements - Building 'D' and Sky Image 5m Conclusion 1m
Description
Course info
Level
Intermediate
Updated
Apr 2, 2007
Duration
5h 59m
Description

Learn a production workflow to creating urban environments and time-saving modeling, texturing, and UV mapping techniques that can be used for film, games, and architectural visualizations. Contains over 6 hours of project-based training. Great for intermediate artists. Popular highlights include: Hard Surface Modeling Techniques; Modeling with Texture; Modeling to a Camera; Strategically Adding Detail; Simulating Aging and Decay; UV Layout Techniques; Using UV Snapshots; Integrating Maya and Photoshop; Generating Displacement Maps; Texture Painting with Photoshop; Layering Textures; Tiling Textures; Generating Procedural Maps; Adding Architectural Elements; Creating Interior Illusions with Textures; Connecting Maya Texture Nodes; Complex Scene Management; Scene Optimization for Rendering. Software required: Maya 8.5 or higher.

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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