Using the Decimation Master in ZBrush

In this course, we will learn to use the Decimation Master to export high resolution models from ZBrush. Software required: ZBrush 3.1 and up.
Course info
Level
Intermediate
Updated
Aug 4, 2009
Duration
28m
Table of contents
Description
Course info
Level
Intermediate
Updated
Aug 4, 2009
Duration
28m
Description

In this course, we will learn to use the Decimation Master to export high resolution models from ZBrush. When building models in ZBrush, you may want to take your sculpted mesh into another application for number of reasons such as the opportunity to create a nice render using mental ray or RenderMan or to calculate your normal or displacement maps in another application. The Decimation Master plug-in will allow you to reduce the poly count of your sculpts in ZBrush while visually retaining all of the high resolution detail in the model. In this course, we'll go over everything you need to know to get up and running with this powerful plug-in. Software required: ZBrush 3.1 and up.

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] Hello. I'm Justin. With digital tuners picks a logic authorized trading partner. In this series of lessons, we're going to take a look at how to use the decimation master plug in in ze brush to export high resolution. So when building your models and zebras, there will be times that you may want to get your sculpted mesh into another application for any number of reasons. You know, you might want to create a nice render using Metal Raya render man, or you may just want to calculate your normal or displacement maps in another application. The decimation master plug in is gonna allow you to reduce the poly count of your sculpt in ze brush while still retaining visually. All of that high resolution detail in the model so in these lessons will go over The setup of the plug in as well is changing the settings. We'll talk about the importance of pre processing the mash, how to use the decimation master with masks and also had to take into account any Polly painting that you may have done So the conclusion of this training you'll be able to use decimation master on your own high resolution Z breast sculpts to get those meshes into your application of choice so that you could generate maps or push the final render to the next level so that let's go ahead and get started.