In this tutorial, we will learn the complete workflow to create a realistic, highly-viscous fluid. Throughout this tutorial, we are going to talk about the core feaures of RealFlow. Starting with the basics, we'll discuss the fundamental parameters of a standard SPH system as well as looking at the Hybrido solver. We'll also cover some meshing techniques using the RenderKit particle mesher to avoid flickering issues. Then we'll look at how to render our mesh in V-Ray for Maya and finally how to composite our passes in NUKE. After completing this tutorial, we'll have a much better understanding of the entire process to make a realistic and believable fluid. Software required: RealFlow 2012, Maya 2012, V-Ray 2.0 for Maya, NUKE 6.
Introduction and Project Overview Hi. My name is Eduard Schulze-Battmann. I am a freelance graphics artist currently based in Italy. I am specializing in particular dynamics through the facts, shading, or rendering. The story we're going to cover the entire process to create a realistic ideal constant fluid and area flow using the powerful Hybrido Solver. I'll show you some tips to save a lot of time and how to be faster in your simulations. We start from the basics before going more in depth to understand which is the best workflow that fits your design. We're going to learn also how to build a nice clean mesh without artifacts with our app in Maya in which we see how to seduct lighting shaders for a realistic ploy and how to run everything out in Ray using the multichannel openexr format. So when you complete this course, you should have a better understanding of how to manage fluids inside RealFlow from the first steps to the final render. We have a lot of things to cover, so let's go ahead and get started.