Description
Course info
Level
Beginner
Updated
Sep 2, 2011
Duration
1h 23m
Description

In this series of lessons, we'll learn how to use Sculptris to quickly and dynamically sculpt models in a very artist-friendly way. When getting into digital sculpting, some of the applications can seem a little daunting. There is a lot to think about, and much of it has to do with the technical aspects that allow the sculpts to be used in a production pipeline. Sculptris removes a lot of those technical concerns and really allows artists to concentrate on the sculpting. Using a really innovative feature called dynamic tessellation, it allows us to not have to worry if we have enough polygons or what level we need to be on to get a particular detail. In this course we'll cover the sculpting functionality, how dynamic tessellation works, and modifying the resolution manually. We'll also cover the painting functionality and how Sculptris works with ZBrush. Software required: Sculptris Alpha 6.

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] Hello. I'm Justin with digital tutors Picks, a logic otherwise training partner in this series of lessons will learn how to use sculptress to really quickly and dynamically sculpt models in a very artist, friendly way. When getting into digital sculpting, some of the applications can seem a little bit daunting. There's a lot to think about, and much of it has to do with the technical aspects that allow the sculpts to be used in a production pipeline. Sculptress removes a lot of those technical concerns and really allows artists concentrate on the sculpting itself using a really innovative feature called Dynamic Desolation and allows us to not have to worry if we have enough polygons or what level we need to be on to get a particular detail in. This course will cover the sculpting functionality. How dynamic distillation works and modifying resolution manually will also cover the painting functionality and how sculptors who works with Z brush sculptures is a very user friendly application, and you'll be creating your own incredible scopes in no time. So with that, let's go ahead and get started