In this series of Maya 2013 tutorials, we will learn how to take advantage of Maya's Node Editor window. The Node Editor takes a number of features that were previously divided between Maya's Hypershade, the Hypergraph and the Connection Editor, and merges them into a single user-friendly workspace. The Node Editor gives us a much simpler way of making advanced connections between any nodes or attributes in our Maya scene. We will start by learning how to graph, pin, and clear nodes from the Node Editor, we will learn how to create nodes directly within the Node Editor, we will discuss the workflows for creating and connecting node attributes, and we will demonstrate how the Node Editor offers a much easier way of incorporating a node-based workflow into almost any aspect of Maya. Software required: Maya 2013.
Kyle was one of the first authors for Digital-Tutors (now a Pluralsight company) and has been a part of the team for over 10 years. Kyle began his career in computer graphics education as a college instructor and worked as a Digital-Tutors rendering tutor and curriculum manager since 2002.
Introduction and Project Overview Hi. I'm Kyle with Digital-Tutors, an Autodesk authorized publisher. In this series of lessons, we'll learn how to take advantage of Maya's Node Editor window. So the Node Editor really takes a number of features that were previously divided between Maya's Hypershade, Hypergraph, and connection editor and it really takes all these features and merges them into one single user friendly workspace. So the Node Editor really gives us a much simpler way of making some advanced connections between almost any nodes or attributes in our Maya scene. So we'll start this course by learning how to graph, how to pin, and how we can start to clear nodes from the Node Editor. We'll learn how we can start to create nodes directly inside of the Node Editor and we'll discuss workflows for creating and connecting node attributes. Well, all throughout this course, we're going to really see lots of examples of where this Node Editor offers us a much easier way than incorporating a node base workflow into almost any aspect of Maya. So with that, we'll go ahead and get started in our next lesson.