Description
Course info
Level
Intermediate
Updated
Feb 1, 2011
Duration
1h 28m
Description

In this series of lessons, we will learn how to gain a very high level of control over our final renders by taking advantage of Render Elements in V-Ray for Maya. Using Render Elements, we can quickly render our scenes out in multiple passes, which can be re-assembled in an external compositing application. The advantage to rendering in multiple passes is that we gain a much greater level of control over the final image result. This course will teach you how to fully utilize many of the Render Elements available in V-Ray, such as the separation lights, shadows, reflections, and highlights into individual passes, as well as how to properly reassemble your passes in an external compositing application. We will also learn how to render specific materials and textures out to their own Render Elements as well as many other topics and workflows designed to help you become a stronger, more efficient rendering artist with V-Ray. Software required: Maya 2011 and up, V-Ray for Maya 1.5 SP1 and up.

About the author
About the author

Kyle was one of the first authors for Digital-Tutors (now a Pluralsight company) and has been a part of the team for over 10 years. Kyle began his career in computer graphics education as a college instructor and worked as a Digital-Tutors rendering tutor and curriculum manager since 2002.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] Hi, I'm Kyle. With digital tutors and the series of lessons, we're gonna learn how to gain a very high level of control over our final renders by taking advantage of render elements in very for Maya. So, using render elements, we can quickly render our scenes out in multiple passes, which can then be reassembled in an external compositing application. Now, the advantage of rendering multiple passes is that we gain a much greater level of control over the final image result. Now, this course is gonna teach you how to fully utilize many of the render elements available and V rate such as the separation of lights, shadows, reflections and highlights and individual passes, as well as how to properly reassemble your passes in an external compositing application. We'll also learn how we can start to render specific materials and textures into the road, render elements creating a vector past, add instant motion blur as well as many other topics and work flows designed to help you become a stronger, more efficient rendering artist with the Wraith. So with that will go ahead and get started in our next lesson.