Utilizing Shading Networks in 3ds Max
In this collection of 3ds Max tutorials, we will explore the process of creating and using shading networks within 3ds Max. Software required: 3ds Max 2012.
What you'll learn
In this collection of 3ds Max tutorials, we will explore the process of creating and using shading networks within 3ds Max. Understanding how to create and modify shading networks is an important skill - one that is essential for recreating the various materials and the different types of surfaces found in the real world. This tutorial will explore topics such as using maps to control transparency, bump, and displacement effects, understanding mapping coordinates to control texture placement, applying textures to particles, combining and layering details from multiple textures, and many other topics that are designed to help you become a stronger, more efficient 3ds Max artist. Software required: 3ds Max 2012.
Table of contents
- Working with Bump Maps in 3ds Max 7m
- Using Displacement Maps in 3ds Max 10m
- Using Transparency and Opacity Maps 8m
- 3ds Max Texture Mapping Coordinates (Part 1) 9m
- 3ds Max Texture Mapping Coordinates (Part 2) 8m
- Layering Multiple Textures in 3ds Max 11m
- Understanding Map Channels in 3ds Max 7m
- Applying Texture Maps to 3ds Max Particles 7m
- Uvw Xform Modifier 3m
- Creating Double-sided Shaders in 3ds Max 5m
- Multi/sub-object Materials in 3ds Max 6m
- Environment Textures in 3ds Max 9m