In this collection of 3ds Max tutorials, we will explore the process of creating and using shading networks within 3ds Max. Understanding how to create and modify shading networks is an important skill - one that is essential for recreating the various materials and the different types of surfaces found in the real world. This tutorial will explore topics such as using maps to control transparency, bump, and displacement effects, understanding mapping coordinates to control texture placement, applying textures to particles, combining and layering details from multiple textures, and many other topics that are designed to help you become a stronger, more efficient 3ds Max artist. Software required: 3ds Max 2012.
Kyle was one of the first authors for Digital-Tutors (now a Pluralsight company) and has been a part of the team for over 10 years. Kyle began his career in computer graphics education as a college instructor and worked as a Digital-Tutors rendering tutor and curriculum manager since 2002.
Introduction and Project Overview [Autogenerated] Hi, I'm Kyle with Digital Tutors and Autodesk Authorized Publisher. In this collection of lessons, you'll be learning how to create and work with sheeting that works inside of three D. S. Max. Now understanding how to create and modify shooting networks is really a very important skill, and it's one that is going to be absolutely essential for recreating the various materials and the different types of surfaces found in the real world. So this course will explore topics such as using maps to control transparency, Thump and his policeman effects understanding mapping coordinates to control text replacement, applying textures to particles, combining and layering details from multiple textures and many other topics that are designed to help you become a stronger, more efficient three D S. Max artist. Now, if you're still very new to the world of rendering and working within three D. S Max, I would recommend viewing our introduction to rendering in three D s max course before proceeding any further with this one. So if you're ready, we'll go ahead and get started