Utilizing Shading Networks in Maya 2011
In this series of lessons, we will be exploring many of the ways that shading networks can be utilized within Maya. Software required: Maya 2011.
What you'll learn
In this series of lessons, we will be exploring many of the ways that shading networks can be utilized within Maya. Shading networks can be used in many different aspects of Maya including material and texture creation, lighting, special effects, and rigging just to name a few. Because these networks are widely used throughout Maya, this is one aspect of the application that nearly all Maya artists should be familiar with. This course will explore topics such as using various render nodes to create complex material and texture effects, building shading networks to simulate atmospheric effects, using shading networks for lighting purposes, and many other topics that will allow you to become a stronger, more efficient Maya artist. Software required: Maya 2011.
Table of contents
- Understanding 2D and 3D Texture Types in Maya 7m
- Creating Textures as Projections 7m
- Utilizing Texture Reference Objects in Maya 5m
- Creating Bump Maps in Maya 9m
- Working with Displacement Maps in Maya 10m
- Using Transparency Maps in Maya 9m
- Fixing Common Reflection and Refraction Errors in Maya 11m
- Working with Layered Textures in Maya 7m
- Understanding Layered Shaders in Maya 6m
- Creating Double-sided Shading Networks 12m
- Creating Volumetric Shaders in Maya 10m
- Creating Networks for Automating Animation 9m