Utilizing State Sets in 3ds Max

In this series of 3ds Max 2013 tutorials, we'll learn how to take advantage of the State Set tools found in 3ds Max. Software required: 3ds Max 2013, After Effects CS5.
Course info
Level
Intermediate
Updated
Aug 1, 2012
Duration
1h 14m
Table of contents
Description
Course info
Level
Intermediate
Updated
Aug 1, 2012
Duration
1h 14m
Description

In this series of 3ds Max 2013 tutorials, we'll learn how to take advantage of the State Set tools found in 3ds Max. With the State Set tools, we have a very powerful system for creating and managing render layers in 3ds Max, as well as providing two-way transfer of data between 3ds Max and After Effects. We will begin our course by familiarizing ourselves with the basic functionality of the State Sets, and using them to create a number of highly customized render passes for our scene. We'll learn how to use the Compositor view to preview the final assembled result of our passes, and we'll learn how to send all of our passes and 3D data from 3ds Max directly to After Effects using the Media Sync toolset. Finally, we'll explore the process of utilizing 3ds Max data and 3D layers directly inside of After Effects as part of our compositing pipeline. Software required: 3ds Max 2013, After Effects CS5.

About the author
About the author

Kyle was one of the first authors for Digital-Tutors (now a Pluralsight company) and has been a part of the team for over 10 years. Kyle began his career in computer graphics education as a college instructor and worked as a Digital-Tutors rendering tutor and curriculum manager since 2002.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hi, this is Kyle with Digital-Tutors, an Autodesk Authorized Publisher. Now in this series of lessons we'll learn how to take advantage of the State Set tools found in 3DS Max. So, with these State Set tools we have now a very powerful system for creating and managing our render layers inside of 3ds Max, and this also gives us the ability to send data back and forth between 3ds Max and After Effects. So we'll begin our course by taking some time to familiarize ourselves with the basic functionality of these State Set tools, and how do we start to use these as a way of creating a number of highly customized render passes for our scene. We'll also learn how we can start to use the Compositor view to preview the final assembled result of our passes, and we'll learn how we can start to send all of this data from our passes from 3ds Max, directly into After Effects, using the Media Sync toolset. Now finally, we'll start to explore some different uses for our 3D data inside of After Effects, as part of our compositing pipeline. So, in our next lesson we'll go ahead and get started with a basic overview of the State Set tools.