Utilizing State Sets in 3ds Max
In this series of 3ds Max 2013 tutorials, we'll learn how to take advantage of the State Set tools found in 3ds Max. Software required: 3ds Max 2013, After Effects CS5.
What you'll learn
In this series of 3ds Max 2013 tutorials, we'll learn how to take advantage of the State Set tools found in 3ds Max. With the State Set tools, we have a very powerful system for creating and managing render layers in 3ds Max, as well as providing two-way transfer of data between 3ds Max and After Effects. We will begin our course by familiarizing ourselves with the basic functionality of the State Sets, and using them to create a number of highly customized render passes for our scene. We'll learn how to use the Compositor view to preview the final assembled result of our passes, and we'll learn how to send all of our passes and 3D data from 3ds Max directly to After Effects using the Media Sync toolset. Finally, we'll explore the process of utilizing 3ds Max data and 3D layers directly inside of After Effects as part of our compositing pipeline. Software required: 3ds Max 2013, After Effects CS5.
Table of contents
- Getting Acquainted with State Sets 8m
- Continuing Our Overview of State Sets 10m
- Assigning Unique Materials to State Sets 6m
- Using Render Elements with State Sets 5m
- Creating Helper Objects for Compositing in 3ds Max 6m
- Using the Compositor View in 3ds Max 11m
- Installing the Compositor Link Plugins for After Effects 6m
- Replacing 3ds Max Planes in After Effects 12m
- Using 3ds Max Helper Objects in After Effects 9m