Course info
Feb 1, 2012
4h 43m
Your 10-day individual free trial includes:

Expanded library

This course and over 7,000+ additional courses from our full course library.

Hands-on library

Practice and apply knowledge faster in real-world scenarios with projects and interactive courses.
*Available on Premium only

In this 3ds Max tutorial, we will discuss the improved workflows and tools that 3ds Max has to offer in the UV Editor. Then we'll discuss the different projection map types and some possible situations of when to use the correct map type. We'll learn how to use the powerful UV mapping tools like Stitch, Relax, Flatten Mapping, Target Welding, and Break. UV mapping is going to be essential for anyone who loves 3d modeling because it's going to allow us to create our very own custom textures to apply to our 3d models. Software required: 3ds Max 2012.

About the author
About the author

Joshua is a devoted games author at Pluralsight. For years Joshua was a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build their own fantastic video games.

More from the author
Unity 2018 Fundamentals
4h 59m
Dec 19, 2018
Game Design Fundamentals
1h 25m
Jul 12, 2018
Game Mechanic Design Fundamentals
Jul 11, 2018
More courses by Joshua Kinney
Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hi. My name is Josh with Digital-Tutors, an authorized Autodesk publisher. In this series of lessons, we'll be talking about the UV Mapping Workflows used inside of 3ds Max. UV mapping is going to be an essential part of 3D modeling, especially if we want to create complex textures for our models. Now throughout these lessons, we'll start out by learning where to find all of the major tools used in the unwrapped UVW modifier and the UV editor. From there, we'll discuss how to use some of the different projection map types to help layout our UVs. Then we'll learn how to use 3ds Max's new and improved UVing tools inside of the UV editor, things like relax, peel, stitch, and flatten mapping are just a couple of those examples. We'll even learn how to go about adjusting our UVs to avoid distortion in the texture. Unwrapping UVs is going to be a crucial part of 3D modeling for any 3D modeler if they want to create beautiful textures for their amazing 3D models. So with that said, let's get started in our next lesson.