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UV Mapping Workflows in Maya 2008

Learn the robust UV Mapping tools available in Maya while overcoming common UV mapping challenges with a creative and practical project. Software required: Maya 8 and up (Maya 2008 required for project files).

Beginner
3h 21m
(0)

Created by Justin Marshall

Last Updated Mar 19, 2019

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  • Course

UV Mapping Workflows in Maya 2008

Learn the robust UV Mapping tools available in Maya while overcoming common UV mapping challenges with a creative and practical project. Software required: Maya 8 and up (Maya 2008 required for project files).

Beginner
3h 21m
(0)

Created by Justin Marshall

Last Updated Mar 19, 2019

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What you'll learn

Learn the robust UV Mapping tools available in Maya while overcoming common UV mapping challenges with a creative and practical project. Learn several UV mapping techniques and a flexible workflow for use on any project. Contains over 3 hours of project-based training. Popular highlights include: Using Unfold to Modify UV Shells; Sewing UV Shells Together; Breaking UV Shells Apart; Planar Projections; Spherical Projections; Cylindrical Projections; Automatic Mapping to Project UVs; Shaping Shells using the UV Lattice; Reference Textures to Find Distortion; Overview of UV Texture Editor; Exporting UV Snapshots; Copying UV Layouts from Meshes; Projecting UVs from Cameras; Defining UVs with Multiple Projections; UV Mapping Polygon Surfaces; UV Mapping Subdivision Surfaces; Understanding NURBS and UVs; Creating a Compact UV Layout; Confining UV Shells to 0-1 Space; Placing Seams Appropriately. Software required: Maya 8 and up (Maya 2008 required for project files).

UV Mapping Workflows in Maya 2008
Beginner
3h 21m
(0)
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About the author
Justin Marshall - Pluralsight course - UV Mapping Workflows in Maya 2008
Justin Marshall
318 courses 4.7 author rating 1814 ratings

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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