If you’re not testing, you’re guessing. Maybe you’ll guess right, but with thousands and sometimes millions of dollars on the line, taking that kind of bet may not the best option. Prototyping is one of the fastest, easiest methods to test your ideas, validate assumptions and avoid taking a financial loss. In this course, Prototyping Techniques for UX Design, you’ll look at the benefits of prototyping, and take you through the creation process step by step. First, you'll discover different testing methods. Next, You’ll explore what makes an effective prototype, and demonstrate the different levels of fidelity you can use and how to choose between them. Finally, you'll dive into utilizing different testing methods. By the end of this course, you'll have the knowledge to produce prototypes to take your next project live with less risk.
Course Overview Hey Pluralsight'rs. My name is Kurt, and I'm the Head of Experience Design at OneMethod in Toronto. We're a small group that has the privilege of designing everything from financial applications to sports arenas, and I can tell you that on nearly every one of those projects, we use prototyping. Now in the past, I've worked with both tiny startups where time and money were scarce and globe‑spanning super evil megacorps where there were millions of dollars on the line. Regardless of size, prototyping has been key to reducing risk in helping those projects succeed. In this course, we'll introduce you to both the how and the why of prototyping. Specifically, we'll cover why we do it and how to persuade your team or client that it's essential to success. Some of the key differences between prototypes and when to use them. What makes for an effective test and how to interpret the results. And finally, we'll go through a full example together to see what it looks like in practice. By the end of this course, you should be comfortable with the fundamental concepts behind prototyping and be ready to use it in your own projects. Before beginning, it could help if you're familiar with a drawing application like Sketch or Figma and have some UX or UI background to draw from. But the principles we're going to discuss a pretty universal, and there's something here for everyone. So if you're ready to dive in, hit play, and let's start prototyping.