Description
Course info
Rating
(65)
Level
Beginner
Updated
April 20, 2017
Duration
1h 5m
Description

Designing simple, intuitive experiences can be difficult. The topics covered in this course will provide you with the foundation for creating great experiences that focus on the user. In this course, UX Fundamentals, you'll explore the elements of UX and its place within the development cycle. First, you'll uncover quick and easy user research techniques that will help in understanding users and their goals. You'll be able to apply this understanding throughout projects to ensure designs are user-centered. Next, you'll learn how to consider business goals and technical limitations, and combine these with user goals. Examples will then be shown on how to communicate the big picture through scenarios, flows, and user journeys. Finally, you'll cover wireframing as a sketching technique, and wireframes as the deliverable used to build the final product, while also exploring the concept of atomic design. By the end of this course, you'll have created a paper prototype, and have the understanding of how to plan, script, and conduct usability sessions. Software required: None.

About the author
About the author

Krispian has worked for award-winning agencies in Canada and Australia, and has provided strategic UX consulting for some of the world's top brands. She's keen to improve the discipline of UX, and can be found teaching and speaking about UX strategy and design thinking.

Transcript
Transcript

Hi everyone, my name is Krispian Emert and welcome to my course UX Fundamentals.

I am a senior UX professional, specializing in the field User Research and Information Architecture for places like Microsoft.

Designing simple, intuitive experiences can be difficult. The topics covered in this course will provide you with the foundation for creating great experiences that focus on the user.

This course is a quick introduction to some of the tools and techniques of user-centered design

Some of the major topics that we will cover include:

  • User Research
  • User Journeys and scenarios
  • Wireframing
  • Prototyping
  • Usability Testing
By the end of this course or By the end this course, you’ll have learned a systematic framework to design great experiences for any product or service — on any channel.

Before beginning the course you should be familiar with using the web and using mobile devices.

From here, you should feel comfortable diving further into UX with courses on User Research, Interaction Design and Information Architecture.

I hope you’ll join me on this journey to learn how to design great experiences with the UX Fundamentals course, at Pluralsight.