Description
Course info
Rating
(121)
Level
Beginner
Updated
Apr 20, 2017
Duration
1h 5m
Description

Designing simple, intuitive experiences can be difficult. The topics covered in this course will provide you with the foundation for creating great experiences that focus on the user. In this course, UX Fundamentals, you'll explore the elements of UX and its place within the development cycle. First, you'll uncover quick and easy user research techniques that will help in understanding users and their goals. You'll be able to apply this understanding throughout projects to ensure designs are user-centered. Next, you'll learn how to consider business goals and technical limitations, and combine these with user goals. Examples will then be shown on how to communicate the big picture through scenarios, flows, and user journeys. Finally, you'll cover wireframing as a sketching technique, and wireframes as the deliverable used to build the final product, while also exploring the concept of atomic design. By the end of this course, you'll have created a paper prototype, and have the understanding of how to plan, script, and conduct usability sessions. Software required: None.

About the author
About the author

Krispian has worked for award-winning agencies in Canada and Australia, and has provided strategic UX consulting for some of the world's top brands. She's keen to improve the discipline of UX, and can be found teaching and speaking about UX strategy and design thinking.

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Section Introduction Transcripts
Section Introduction Transcripts

Course Overview
Hello everyone. This is Krispian Emert. Welcome to my course: UX Fundamentals. I'm a senior UX professional, specializing in the field of user research and information architecture. I've worked in places large and small, from tiny startups all the way up to Microsoft. Designing simple, intuitive experiences can be difficult. The topics covered in this course will provide you with the foundation for creating great experiences that focus on the user. This course is a quick introduction to some of the tools and techniques of user centered design. Some of the major topics that we'll cover include: user research, user journeys and scenarios, wireframing, prototyping, and usability testing. By the end of this course, you have learned a systematic framework to design great experiences for any product or service on any channel. Before beginning the course, you should be familiar with using the web and using mobile devices. From here, you should feel comfortable diving further into user experience with courses on user research, interaction design, and information architecture. I hope you'll join me on this journey to learn how to design great experiences with the UX Fundamentals course, at Pluralsight.

Prototypes
Welcome to UX Fundamentals: Prototypes. First we'll do a review of earlier modules. Then we'll talk about the benefits of prototyping, the different types of prototypes, the different tools for making prototypes, and then finally we'll do our lab project. Let's start with a review. Remembering all the different disciplines and activities that we can do in UX, the previous module: Wireframing, had a lot to do with the information architecture and interaction design. When we prototype, we're going to put them all together. Now remember the brief. We need to design an app that allows customers to order a pizza where they choose it from a menu, the app will then send an email to a restaurant, and then the customers pay the delivery driver. Remember, you need your app to work on multiple devices. So bear this in mind when you start your lab project later.

Usability Testing
Welcome to UX Fundamentals: Usability Testing. In this module, we're going to go over usability testing. We'll start with a review of previous modules, and then we'll go over core concepts of usability testing, how to, and the finally, a lab project. Let's review what we learned earlier. Again thinking about all the activities and disciplines within UX, when we conduct usability testing, we're focusing on the information architecture and interaction design, but really, we're focusing on all activities as well. Now remember what we're trying to design in our lab project. You want to make an app that allows customers to order pizza where they choose it from a menu, the app will send an email to the restaurant, the customers pay the delivery driver, and it works on computer, mobile phone, or tablet. So keep this in mind as I go through this lesson about how you can design your app to work this way.