Creating Vegetation for Games in 3ds Max and Mudbox
Course info



Course info



Description
In this series of tutorials we will cover how to create vegetation for games. To begin we'll start out small by creating grass. We'll discuss a workflow that will allow us to create a very specific look by using splines to shape our grass. After that we'll learn how to bake our textures and how to assemble them for use in the Unity game engine. After that we'll learn how to create a low polygon tree. We'll go through the process of modeling, sculpting, and texture our tree. We'll also look at a method used to create branches. Finally, we'll end the course by learning how to add our grass and tree into the terrain system in Unity. Software required: 3ds Max 2014, Mudbox 2014, Photoshop CS4, Unity 4.3.
Section Introduction Transcripts
Introduction and Project Overview
[Autogenerated] Hi, I'm Josh with digital tutors and Autodesk Authorized publisher in this series of tutorials will cover how to create vegetation for games to begin. We'll start out small by creating grass will discuss a workflow that will allow us to create a very specific look by using SP lines to shape our dress. And after that, we'll learn how to bake our textures and how to assemble them for use in the unity game engine. After that, we'll learn how to create a low polygon game. Tree will go through the process of modeling, sculpting and texture in archery, and we'll also look at a method used to create branches. Finally will end the course by learning how to add our grass and tree into the terrain system in unity. So by the end of the course, you will not only have a neat, stylized vegetation set, but you'll have all the knowledge you need to begin creating your own vegetation for games. So with that said, let's get started