The overall goal of this course is to teach how to create stylized textures and materials for games. This tutorial will focus on the creation of a vintage sign asset using multiple texturing techniques in Photoshop and ending with a real time version of the sign in game (UDK) with working materials for lights. Using this knowledge, you will be able to create your own assets and understand stylization when it comes to creating textures and establishing identity within game art. Software required: UDK(2012-10), Maya 2013, Photoshop CS6, Illustrator CS6.
Introduction and Project Overview [Autogenerated] Hi there, everyone. My name is Clinton Crumpler. I'm an environment Artists kicks I Game studio located in San Francisco, California More my work for me found on my website. Www dot clinton Crumpler dot com. This course will be creating stylized textures, assets and materials for games. The Razzies editorials. We will concept and idea established a stylistic approach, texture and modeling, and create material. Becks to enhance these styles and decay. Understanding, conceptualization and style based construction methods will help artist to find their artistic techniques and behavior specific to their own tastes and identity. Some of the key points of this tutorial and conclude learning how to concept your research into creating assets and establishing creative styles, modeling assets and you be set up in Maya texture and techniques and tricks and Photoshopped and lastly, creating real time textures and materials for each asset communique by the end of training, although that create your own stylized assets and understand processes that could be used to create other similar game assets, let's jump right in and begin in the next video