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Designing for Virtual Reality

by MJ Johns

This course teaches you about the design and production side of virtual reality and how to create your first VR prototype.

What you'll learn

Virtual reality, or VR, is a rapidly growing field that encompasses both game development and other forms of interactive design such as training, 360 animation, and medical. In this course, Designing for Virtual Reality, you will learn foundational knowledge of designing and developing a VR prototype. First, you will learn approaches to designing VR experiences. Next, you will discover the importance and usefulness of playtesting and analyzing results. Finally, you will explore how to polish the prototype and create a plan for full development. When you are finished with this course, you will have the skills and knowledge of VR development needed to create your own VR experiences from scratch. Software required: Unity, Draw.IO, Trello

About the author

MJ is a designer and project director with 10 years of experience in video game development and 5 years of experience teaching game design, virtual and augmented reality, and user experience design. MJ holds a bachelor’s degree in computer science from the Ohio State University and a master’s degree in Entertainment Technology from Carnegie Mellon University. After college, MJ went to work for a small VR startup making early VR demos using the Oculus DK1 and DK2. MJ is also credited as a designe... more

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