Virtual reality, or VR, is a rapidly growing field that encompasses both game development and other forms of interactive design such as training, 360 animation, and medical. In this course, Designing for Virtual Reality, you will learn foundational knowledge of designing and developing a VR prototype. First, you will learn approaches to designing VR experiences. Next, you will discover the importance and usefulness of playtesting and analyzing results. Finally, you will explore how to polish the prototype and create a plan for full development. When you are finished with this course, you will have the skills and knowledge of VR development needed to create your own VR experiences from scratch. Software required: Unity, Draw.IO, Trello
Course Overview Hi everyone, my name is MJ Johns, and welcome to my course, Designing for Virtual Reality. I am the founder and creative director of the indie game studio, Astire Games. As virtual reality is on the rise, so too is the need for experienced designers to create new VR content. In this course, we are going to cover the design and production side of VR development. Some of the major topics that we will cover include designing for player comfort, VR platforms and cross-compatibility, analyzing playtest results, and creating a production plan for full development. By the end of this course, you'll know how to design and plan your first VR project. Before beginning this course, you should be familiar with the basics of the Unity game engine. I hope you'll join me on this journey to learn more about VR with the Designing for Virtual Reality course, at Pluralsight.