Creating VR Experiences with JavaScript

This course will teach you how to develop VR experiences using web technologies. You'll learn everything you need to get started from understand building blocks such as WebGL, WebVR, Three.JS and Device Orientation.
Course info
Rating
(18)
Level
Intermediate
Updated
Jun 2, 2017
Duration
1h 38m
Table of contents
Description
Course info
Rating
(18)
Level
Intermediate
Updated
Jun 2, 2017
Duration
1h 38m
Description

In this course, Creating VR Experiences with JavaScript, you'll learn how to develop complex VR experiences using the familiar technologies of JavaScript and HTML avoiding the need for learning new frameworks and libraries. First, you'll learn the advantages and disadvantages of web based VR development and scenarios that are particularly suited to this approach. Next, you'll explore the building blocks used to create these experiences covering WebVR, WebGL, Three.JS, and Device Orientation events. Finally, you'll work with frameworks such as A-Frame and ReactVR designed to rapidly develop experiences before putting together some more complex examples. By the end of the course, you'll have a good foundation for developing VR applications using web technologies that will display on devices from phones and tablets to full head sets.

About the author
About the author

Alex works as a Principal consultant for Telstra Purple where he's currently focussed on Web and IoT technologies. He founded a non profit conference called DDD Melbourne and has written a couple of books on .NET.

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