Rendering a complete exterior scene can be a difficult task, especially with a lot of different light sources involved. This course covers a complete rendering of an exterior scene from start to finish. Software required: 3ds Max 2016, Photoshop CC.
When it comes to architectural visualization, making an exterior render is always a challenging task. There are many things going on at once, and many light sources can result in great render times. All of that can be really hard to manage. In this course, Exterior Rendering Strategies with V-Ray and 3ds Max, you'll learn the methods and best strategies for successfully rendering exteriors in order to have a realistic scene, with the best time management as possible. First, you'll create light sources from existing geometry. Next, you'll explore how to use different displacement strategies. Finally, you'll learn how to use render elements to help with post production. By the end of this course, you'll have a complex exterior scene that will be post produced and portfolio ready. Software required: 3ds Max 2016, Photoshop CC.
Verena is a Design graduate. Today she has more than 6 years of teaching experience, and does a lot of freelance work in the architectural visualization area, as well as graphic design.
She's currently living in Salvador, Brazil working mainly as a freelancer.
Course Overview Hi everyone. My name is Verena Tatiana, and welcome to Exterior Rendering Strategies with V-Ray and 3ds Max. I'm a freelance designer with over six years of experience working with 3D for architectural visualization and animation. An exterior render is a great way to display a project before execution, and knowing how to do a photo realistic exterior render in a manageable workflow can be a very useful skill to have. In this course we are going to render a complete exterior scene, learning a lot of useful techniques to reach a good result as fast as possible. Some of the major topics that we will cover include creating light sources from existing geometry, using different displacement strategies, and using render elements to help with post production. By the end of this course you will have a complete exterior scene that will be post produced and portfolio ready. Before beginning the course you should be familiar with basic 3ds Max and basic V-Ray Render. I hope you'll join me on this journey to learn V-Ray exterior render with the exterior rendering strategies with V-Ray and 3ds Max course at Pluralsight.
Creating the Materials Okay, so we're ready to create the materials of our scene, so let's just take a look at the materials we are going to create. So this is the scene that we left in the previous clip, and we'll basically have an exterior scene with very few materials, so we can tackle this in one single module, and we're going to begin with a concrete and a black metal in the next clip. Then we'll move on to all the woods and the frosted glass. Then we're going to create the second lit object strategy, which is through the material and a stone wall, and lastly, we're going to create the grass for our scene, so we're not going to create a more realistic grass because it is a big grass area, but feel free to create a grass geometry if you like. In this module we're going to create this grass through displacement. It is a good technique, and it is good for practice as well. So now that we've got that clear, let's go ahead and begin the materials in our next clip.
Finishing Touches and Post Production We're now into the finishing touches and post-production of our scene, so let's take a look at what we have after the final render. So these are the two images that we're going to get. The pure image, which is the overall image above, and the pass vRayWireColor, which is the image below, so the render time was 5 hours and 42 minutes, so it's a pretty good render time for exterior scene. Of course, we have very low settings. If you want you can increase, like we discussed in the previous clip, and we're going to use a background image to replace the HDR in this post-production, and as always, I suggest you should go to pixels. com, but you can get your image anywhere, just make sure that you have the proper rights to use that image in your project. So, in our next clip we're going to begin our post-production process.