Description
Course info
Rating
(15)
Level
Intermediate
Updated
Aug 4, 2010
Duration
2h 46m
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Description

In this Maya tutorial we will cover the process of creating a Walk Cycle in Maya. One step at a time, we'll break down the body mechanics of a walk. We'll learn the main positions that one goes through in a walk, we'll learn how to create seamless cycles and explore ways we can add convincing follow-through and weight. We'll even work with animation layers to produce a walk that is natural and has a little personality. Software required: Maya 2010 and up.

About the author
About the author

Delano works avidly as an animation author at Pluralsight. Starting his career at animation studios like Shilo, Delano has developed a strong passion for his talents. His animation and rigging background help him teach and create some of the most-watched training on Pluralsight.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] I am Delano, and I'll be your guide through this course, which covers the process of creating a walk cycle in Maya. Now, believe it or not, it's very vital that we learned how to create convincing Walk Cycle's not on Lee because of how often it's needed in production, but also due to the fact that they pose unique challenges that we need to be aware of. And by breaking down and conquering these challenges, we can improve our skill set as animators. So that will be our objective. In this course, one step at a time will dissect the body. Mechanics of a walk cycle will learn. The main physicians that one goes through in a walk will learn how to create seamless cycles. Will also explore ways we can add, convincing, follow through and wait to in the end, produce a walk cycle that is natural and that has a little personality. We've also prepared some diagrams for you that depict essential components one should always consider when animating a wall they just serve is something that you can refer back to if you need to. But enough said, Let's say we go ahead and get right in and start building this walk cycle for our character