This course will cover the fundamentals of the Three.js library, which is best known for its usage in creating WebGL applications. We will start the course by looking at the history and use cases of WebGL, and then move on to meshes, loading models, lighting, materials, texture mapping, scene interaction, and how to integrate a physics engine into your applications. The course will wrap up by putting everything you have learned together to create a 3d version of the classic game, Frogger.
Alex emigrated to Australia from the UK and works as a consultant for the Australian consultancy Readify. He founded the non-profit DDD Melbourne conference, and has written two books: Introducing Visual Studio 2010 with .NET 4 for Apress and Introducing .NET 4.5. His main interests are VR and web technologies.