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WebGL and Three.js Fundamentals

by Alex Mackey

In this course, viewers will learn how to develop WebGL applications using the Three.js library.

What you'll learn

This course will cover the fundamentals of the Three.js library, which is best known for its usage in creating WebGL applications. We will start the course by looking at the history and use cases of WebGL, and then move on to meshes, loading models, lighting, materials, texture mapping, scene interaction, and how to integrate a physics engine into your applications. The course will wrap up by putting everything you have learned together to create a 3d version of the classic game, Frogger.

About the author

Alex works as a Principal consultant for Telstra Purple where he's currently focussed on Web and IoT technologies. He founded a non profit conference called DDD Melbourne and has written a couple of books on .NET.

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