Description
Course info
Rating
(187)
Level
Intermediate
Updated
Sep 15, 2014
Duration
2h 13m
Description

This course will cover the fundamentals of the Three.js library, which is best known for its usage in creating WebGL applications. We will start the course by looking at the history and use cases of WebGL, and then move on to meshes, loading models, lighting, materials, texture mapping, scene interaction, and how to integrate a physics engine into your applications. The course will wrap up by putting everything you have learned together to create a 3d version of the classic game, Frogger.

About the author
About the author

Alex works as a Principal consultant for Telstra Purple where he's currently focussed on Web and IoT technologies. He founded a non profit conference called DDD Melbourne and has written a couple of books on .NET.

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