Course info
Oct 29, 2009
1h 10m
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In this series of ZBrush tutorials we'll get an overview of some of the new features of ZBrush 3. 5. We'll start by looking at some of the basic changes to the interface, like Lightbox, using the floor grid, and taking advantage of automatic file recovery. We'll talk about some of the changes you'll notice when using the smooth brushes on your geometry. There are a number of new brushes in ZBrush, and we'll take a look at several of them, including the Move brushes and the Crumple brush. In addition, we'll explore the new planar brushes and how we can use those to help create pieces with harder surface features. We'll cover Backtrack, a new stroke feature that will allow you to get nice clean features with your brushes. We'll talk about using surface noise to add detail across a surface very quickly. We'll cover some of the ZSphere changes as well as the new ZSketching tools to build out volumes with ZSpheres. Finally, we'll cover some of the texturing and masking changes as well as working the displacement and normal maps. Upon completion of the tutorials, you'll have a good idea of some of the new features of ZBrush and you'll be able to integrate them into your own workflow. Software required: ZBrush 3.5.

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hi! I'm Chris with Digital-Tutors. In this series of tutorials, we will learn how to use some of the new features and nodes added in NUKE 7. We will start by learning how to use the new navigation features of bookmarks and the J hotkey to quickly move around our node graph and find exactly the area we're looking for. From there, we will learn how to use keyframe tracking in the Tracker node to speed up our track. We'll also learn how to use the Traffic Light system to evaluate weak parts of our track. Next, we'll begin diving into the new ZDefocus node, which allows us to create realistic depth-of-field blur with Boca effects. We'll learn how to set up the node with our image and depth. Then we can change our filter types and even plug in a new filter to create chromatic aberration effects. Finally, we'll learn how to use the Relight node with some 3D data images to use NUKE's 3D lighting system to change our image with realistic lighting. So let's go ahead and get started in the next tutorial.