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What's New in ZBrush 3.5

In this series of ZBrush tutorials we'll get an overview of some of the new features of ZBrush 3. Software required: ZBrush 3.5.

Intermediate
1h 10m
(0)

Created by Justin Marshall

Last Updated Mar 18, 2019

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  • Course

What's New in ZBrush 3.5

In this series of ZBrush tutorials we'll get an overview of some of the new features of ZBrush 3. Software required: ZBrush 3.5.

Intermediate
1h 10m
(0)

Created by Justin Marshall

Last Updated Mar 18, 2019

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What you'll learn

In this series of ZBrush tutorials we'll get an overview of some of the new features of ZBrush 3. 5. We'll start by looking at some of the basic changes to the interface, like Lightbox, using the floor grid, and taking advantage of automatic file recovery. We'll talk about some of the changes you'll notice when using the smooth brushes on your geometry. There are a number of new brushes in ZBrush, and we'll take a look at several of them, including the Move brushes and the Crumple brush. In addition, we'll explore the new planar brushes and how we can use those to help create pieces with harder surface features. We'll cover Backtrack, a new stroke feature that will allow you to get nice clean features with your brushes. We'll talk about using surface noise to add detail across a surface very quickly. We'll cover some of the ZSphere changes as well as the new ZSketching tools to build out volumes with ZSpheres. Finally, we'll cover some of the texturing and masking changes as well as working the displacement and normal maps. Upon completion of the tutorials, you'll have a good idea of some of the new features of ZBrush and you'll be able to integrate them into your own workflow. Software required: ZBrush 3.5.

What's New in ZBrush 3.5
Intermediate
1h 10m
(0)
Table of contents

About the author
Justin Marshall - Pluralsight course - What's New in ZBrush 3.5
Justin Marshall
318 courses 4.7 author rating 1814 ratings

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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