Description
Course info
Level
Intermediate
Updated
Oct 1, 2010
Duration
1h 55m
Description

In this series of ZBrush tutorials, we'll explore some of the new features in ZBrush 4. With the release of Zbrush 4, a number of new features have been added that will make sculpting and painting even easier and more fun. In this course, we will take a look at some of those new features and how they can be used in your workflow. We'll start by exploring some of the changes to the way we can interact with SubTools. We will look at new brush settings like elasticity and topological masking that can help us to shape our models more quickly. We will then take a look at the new ShadowBox and Clip brushes that will really aid us in creating hard-surface models. We will also cover Spotlight, a great tool for manipulating and adjusting images and projecting them onto our models. Finally, we'll go over some of the new rendering functionality and look at the animation tools and how they can help us better present our models. Once you're done with the tutorials, you will have a much better idea of some of the new features to look for in Zbrush 4 and how you can start to use those in your own projects. Software required: ZBrush 4.

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hi, I'm Justin with Digital-Tutors, a Pixologic-authorized training partner. And with the release of ZBrush 4, a number of new features have been added that will really make sculpting and painting even easier and more fun. It in this course, we'll take a look at some of those new features and how they can be used in your workflow. We'll start by exploring some of the changes to the way that we can interact with subtools, we'll look at new brush setting like elasticity, and topological masking that can really help use to shape our models more quickly. We'll also take a look at the new shadow box and clip brushes that will really aid us in creating hard-surface models. We'll also cover spotlight, which is a great tool for manipulating and adjusting images and then projecting those onto our models. Finally, we'll go over some of the new rendering functionality and look at the animation tools and how they can really help us to better present our models. Now, once we're done, you'll have a much better idea of some of the new features to look for in the new release of ZBrush, and how you can start to use those in your own projects. So, with that, let's go ahead and get started.