As features are updated and new features are added to ZBrush, it's important to know what has changed and how it can make your life easier. In this tutorial we'll go over many of the recent updates in 4R6. We'll talk about new curve framing options for quickly creating detail along mesh features. We'll cover some DynaMesh changes and learn to use new brushes like the new Trim brushes to delete and cap areas and the Curve Bridge brush to create new geometry between two curves. We'll also talk about updates related to polygroups, masking and the solo function. To finish up, we'll go over the use of the ZRemesher to quickly and automatically recreate a mesh's topology for a variety of purposes. Software required: ZBrush 4R6.
Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.
Introduction and Project Overview [Autogenerated] flow on Justin with digital tutors picks a logic authorized training provider. In this series of tutorials, we'll talk about some of the new features available and ze rush for our six picks. A logic is constantly updating Z brush, creating new tools and updating work flows. And it's important to know what's changed and how could make your life easier in this course will go over many of the recent updates and four or six talk about the new curve framing options for quickly creating detail. Along mesh features will cover some dynamics changes and learn to use new brushes like the new trim brushes to delete CAPT areas and the Curve Bridge brush to create new geometry between two curves. We'll also talk about F H related to Polly groups asking and the solo function to finish up. We'll go over the use of easy re measure too quickly and automatically recreated missions. Apology for a variety of purposes. Let's get started by talking about framing mesh features using curves