Windows Embedded 8 Industry (in preview - at course creation time) will be the newest release to Microsoft's Windows Embedded family. It comes with a differentiated approach for OEMs and Enterprises, which distinguishes itself by licensing models and features. In this course Alexander Wechsler shows off the great opportunities as well as its limitations. In addition, he takes a deep dive under the hood, to show you what is possible, using a dedicated sample project - a digital signage device. Get ready to learn a lot of new and compelling features that have the potential to be great assets to solve problems in embedded projects.
Alexander Wechsler has been working many years doing project and partner management for customers in the enterprise and embedded market. Many of his projects turned into showcases for the successful use of modern software technology.
Digital Signage Device - Sample Project Here we are, module five, Windows Embedded 8. 1 Industry Jumpstart, and I think that module you've been long waiting for. We've gathering a lot of information throughout the last modules, and now it's time to use that information in a project. It's not a real project, it's a sample project, but rest assured, I tried to stay as close to reality as possible. The hardware we're going to target is HyperWeave because I think that's most convenient for all of us. And what I'm going to do is I'm going to lay out the module just like a real project. We're starting with collecting requirements, which are, of course, functional requirements of the digital signage device. In addition to that, we have the non-functional requirements. Then we think about system design, and in the course of the design we need to do some implementation decisions, and we also need to think about the different implementation steps, when to do what, and so on. But before we delve right in, we take a step back and think about the overall solution design because that's always really important. In a real life project, we normally do not just build a single stand alone device. It's always part of a solution, and if we start to think in the context of a solution, there are of course several things we should take into consideration. Then we do a large demo, building the device from scratch, really from bare metal hardware, bare metal HyperWeave hardware, of course. And I'm going to walk you through all of the different faces of the creation of the digital signage device. And I'm pretty sure that you will like that because I also have to offer some best practices, tips, and tricks, and in addition, some warnings about traps you should know to tap into. At the end of the module, we wrap up the module, as well as the complete course. And we're going to have a retro-perspective on what we've done, seen, and learned.