Course info
July 15, 2013
1h 58m

By gaining an understanding of the 3D capabilities featured in Toon Boom Harmony, you'll be able to take your animation techniques to a whole new visual level. We'll begin with an overview of the camera, perspective, side, and top views in the Harmony interface. From here we'll learn how we can position the layers of a scene using these different views to create a multi-plane setup that will allow us to create the illusion of three dimensional depth in our scene. Following this we'll learn how to add a camera and animate it across the multiple planes of our scene. After this we'll learn how we can enable 2D drawing layers to be rotated in 3D space and see how we can construct 3D objects using drawing layers. Along the way we'll also learn how we can rotate a camera in 3D space in addition to mapping a 2D drawing layer to the rotation of a camera. Finally, we'll learn how you can activate you 3D token license and import 3D models into Toon Boom Harmony. Software required: Toon Boom Harmony.

About the author
About the author

Kurt is a design tutor at Pluralsight. Ever since he could hold a crayon, Kurt has been in love with drawing. Apart from his dedication to training artists at Pluralsight, Kurt has an extensive background in illustration. He has previously worked for a book publisher, as well as Rhythm and Hues Studios. It was through his extensive industry background that Kurt learned the way of the Wacom, and that the Pen tool is truly mightier than the sword.

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