Description
Course info
Level
Beginner
Updated
Aug 11, 2014
Duration
1h 46m
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Description

In this series of tutorials, we will talk about some of the different ways you can create and utilize shapes in After Effects. We will start by going over the basics of using the shape tools to make shape layers and the difference between parametric and Bezier paths. We'll explore the control we have over polygons and stars that can create an endless possibility of intricate shapes. We'll talk about using the add menu to create new shapes or add shape attributes to our shape layers. Next we'll import vector artwork from Illustrator and convert to shapes so that we can utilize the repeater. We'll tell a story with shape morphing and learn the importance of defining the first vertex. We'll also get an understanding of the importance of stacking order within our shape layer. Finally, we'll combine shape attributes to create a particle like effect that is mainly being driven by changing the properties of a stroke. Software required: After Effects CC 13.0.

About the author
About the author

Alex is a motion graphics author at Pluralsight. Starting out his career in illustration and design gave Alex a firm foundation in the more traditional forms of art. As he refined his skills, he eventually was pulled into the world of motion animation, as well as product design. It was there that Alex was able to take his artistic skills to new heights and really develop himself as a well-rounded CG artist.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hello, I'm Alex with Digital Tutors. In this series of tutorials, we'll talk about some of the different ways that you can create any shapes in After Effects. We'll start by going over the basics of using the shape tools to make shape layers and the difference between parametric and Bezier paths. We'll explore the control we have over polygons and stars that can create an endless possibility of intricate shapes. We'll talk about using the add menu to create new shapes or add shape attributes to our shape layers. Next, we'll import vector artwork from Illustrator and convert to shapes so that we can utilize the repeater. We'll tell a story with shape morphing and learn the importance of defining the first vertex. We'll also get an understanding of the importance of stacking order within our shape layer. Finally, we'll combine shape attributes to create a particle-like effect that is mainly being driven by changing the properties of a stroke. So, let's go ahead and get started with Shape Fundamentals.