This course will teach you a basic understanding of standard game audio implementation techniques using the industry standard software, Wwise. This knowledge will empower you to add responsive and dynamic audio to video games efficiently. Software required: Wwise 2016.
Have you ever found yourself creatively restricted by the limited audio tools available in your game engine? If so, this course is for you. In this course, Wwise Game Audio Fundamentals, you'll develop a comfortable understanding of standard game audio implementation techniques using the industry standard software, Wwise. First, you'll explore how to set-up dynamic interactive structures for your sound effects, ambiances, dialogue, music, and more. Next, you'll discover how to control these sounds dynamically in-game with game calls connected to event triggers, parameter changes, states and switches. Finally, you'll finalize and export your project and have it ready to use in your game. By the end of this course, you'll have the knowledge to add responsive and dynamic audio to video games efficiently and creatively. Software required: Wwise 2016.
Beatrix Moersch has worked in the audio field for nearly a decade. In 2015 she received an award for best sound at the Icaro Film Festival alongside the rest of the Ixcanul audio team, and is currently developing the original score and sound design for the upcoming video game Anamorphine (of Artifact 5).