This course will teach you a basic understanding of standard game audio implementation techniques using the industry standard software, Wwise. This knowledge will empower you to add responsive and dynamic audio to video games efficiently. Software required: Wwise 2016.
Have you ever found yourself creatively restricted by the limited audio tools available in your game engine? If so, this course is for you. In this course, Wwise Game Audio Fundamentals, you'll develop a comfortable understanding of standard game audio implementation techniques using the industry standard software, Wwise. First, you'll explore how to set-up dynamic interactive structures for your sound effects, ambiances, dialogue, music, and more. Next, you'll discover how to control these sounds dynamically in-game with game calls connected to event triggers, parameter changes, states and switches. Finally, you'll finalize and export your project and have it ready to use in your game. By the end of this course, you'll have the knowledge to add responsive and dynamic audio to video games efficiently and creatively. Software required: Wwise 2016.
Beatrix Moersch has worked in the audio field for nearly a decade. In 2015 she received an award for best sound at the Icaro Film Festival alongside the rest of the Ixcanul audio team, and is currently developing the original score and sound design for the upcoming video game Anamorphine (of Artifact 5).
Course Overview Hello, I'm Beatrix Moersch, and welcome to my course, Wwise Fundamentals. I am a freelance sound designer and composer working under the name Framing Noise, and I am the in-house sound designer for indie game studio Artifact 5. I use Wwise daily in my work and it is one of my favorite softwares. It empowers me to take my sound design far beyond simple assets and traditional linear audio into the world of interactive and dynamic sound that is so important to the experience of a video game. Rather than having to pass my work off to a programmer who may have many other non-audio related things to worry about, I can spend time creating detailed and nuanced soundscapes that the programmer can then easily hook up to the game with very little extra effort. Wwise empowers me to take my sound design to the next level and this course will empower you to do the same. In this course, we will be taking a look at all of the major aspects of video game sound including 2D and 3D sound effects, ambiances, interactive music, dynamic dialogue, and how to control all of your different types of sounds using game calls such as events, parameters, and switches. As this is an introductory course, no prior knowledge is necessary, but you may find it helpful to have a basic understanding of video game design. I hope you will join me on this journey to learn this powerful software with the Wwise Fundamentals course here at Pluralsight.