Your First Day in Blender

When learning a new software package, sometimes it's good to just jump in with both feet and create something. Software required: Blender 2.71.
Course info
Rating
(115)
Level
Beginner
Updated
Sep 15, 2014
Duration
1h 19m
Table of contents
Description
Course info
Rating
(115)
Level
Beginner
Updated
Sep 15, 2014
Duration
1h 19m
Description

When learning a new software package, sometimes it's good to just jump in with both feet and create something. In this training we'll do just that as we create a little creature from scratch. We'll cover methods of working with polygon geometry using several of Blender's modeling tools. We'll learn to shape and sculpt our mesh using a multi-resolution workflow. We'll add high-frequency detail using noise patterns and learn to assign some simple materials to our objects. To finish, we'll add a couple of lights and create a quick render. This step-by-step training is designed to be a quick look at Blender and allowus to get the feel of working on a small project, without bogging down in the details of the interface or blasting you with every workflow possibility. Once you're done, you can decide if it appeals to you and which areas you might be more interested in. Software required: Blender 2.71.

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hello! I'm Justin with Digital-Tutors. In this series of tutorials, we'll take you through your first day working in Blender. Now when learning a new software package, sometimes it's good to just jump in with both feet and create something. Now in this course, we'll do just that as we create a little creature from scratch. We'll cover methods of working with polygon geometry using several of Blender's modeling tools. We'll learn to shape and sculpt our mesh using a multi-resolution workflow. We'll add some high-frequency detail using noise, patterns, and learn to assign some simple materials to our objects. To finish, we'll add a couple of lights and create a quick render. This step-by-step course is designed really to be a quick look at Blender and just kind of allow you to get the feel of working on a small project without bogging down in the details of the interface or just blasting you with every workflow possibility. Now once you're done, you can decide if it appeals to you and which areas you might be more interested in. So let's begin by creating a rough body shape for a little creature.