Description
Course info
Rating
(16)
Level
Beginner
Updated
Aug 24, 2014
Duration
1h 57m
Description

In this series of tutorials, we'll spend some time getting to know our way around Flash. We'll start by getting familiar with the interface and modifying the placement of tools and palettes so we are comfortable with our workspace. We'll talk about regular and primitive shape tools and their different uses. We'll learn about the powerful painting tools in Flash that allow you various methods of control and styles to create artwork that best suits your project. We'll also learn about the different files we can import into Flash and how we can work with them once we have them on our stage. Next, we'll get into animation by learning about the timeline and different methods of tweening that will help us animate shapes and symbols. And finally, we'll take a look the filters and effects available in Flash, where we can apply them, and how we can create animations with them. Software required: Flash CC.

About the author
About the author

Alex is a motion graphics author at Pluralsight. Starting out his career in illustration and design gave Alex a firm foundation in the more traditional forms of art. As he refined his skills, he eventually was pulled into the world of motion animation, as well as product design. It was there that Alex was able to take his artistic skills to new heights and really develop himself as a well-rounded CG artist.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hello, I'm Alex with Digital-Tutors. In this series of tutorials we'll spend some time getting to know our way around Flash. We'll start by getting familiar with the interface and modifying the placement of tools and pallets so we're comfortable with our workspace. We'll talk about regular and primitive shape tools and the differences of their uses. We'll learn about the powerful painting tools in Flash that allow you various methods of control and styles to create artwork that best suits your project. We'll also learn about the different files we can import into Flash and how we can work with them once we have them on our stage. Next, we'll get into animation by learning about the timeline and different methods of tweening that will help us animate shapes and symbols. And finally, we'll take a look at the filters and effects available in Flash, where we can apply them, and how we can create animations with them. So, let's go ahead and get started by talking about the workspace.