Your First Day with Oculus Rift in Unity

In this series of Unity tutorials we will discuss how to get started using the Oculus Rift Dev Kit. Software required: Oculus Rift Development Kit, Unity Pro 4.2.
Course info
Level
Beginner
Updated
Oct 28, 2013
Duration
53m
Table of contents
Description
Course info
Level
Beginner
Updated
Oct 28, 2013
Duration
53m
Description

In this series of Unity tutorials we will discuss how to get started using the Oculus Rift Dev Kit. We'll get started by learning how to properly hook up the headset and control box. Then we'll discuss how to set up our workspace in order to get the full experience with the Rift. After that we'll learn how to import the proper packages to get started with the Rift in our Unity projects. From here we'll learn how to quickly start using the Rift by adding the Player Controller to our custom level. Once we've had our fun, we'll start to break down the folder structure and get in depth with the parameters of the Player and Camera Controllers. Then we'll reinforce what we've learned by modifying our player controller to work with a character in our project. Software required: Oculus Rift Development Kit, Unity Pro 4.2.

About the author
About the author

Joshua is a devoted games author at Pluralsight. For years Joshua was a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build their own fantastic video games.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hi, I'm Josh with digital-tutors and welcome to Your First Day with the Oculus Rift in Unity. In this series of tutorials, we'll discuss how to get started with the Oculus Rift Dev Kit. We'll get started by learning how to properly hook up the headset and control box, and then we'll discuss how to set up our work space in order to get the full experience with the Rift. Now after that, we'll learn how to import the proper packages to get started with the Rift in our Unity projects. Now from here we'll learn how to quickly start using the Rift by adding the player controller to our custom level. Now, once we've had our fun, we'll start to break down the folder structure and get in-depth with the parameters of the player and camera controllers. Then we'll reinforce what we've learned by modifying our player controller to work with the character in our project. So, by the end of this course you will have all the knowledge you need to set sail on your virtual reality dreams with the Oculus Rift. So, with that said, let's get started.